Torchlight II

Torchlight II

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TEA (V1.1-656)
   
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8. Mai 2013 um 11:12
12. Jun. 2013 um 15:28
6 Änderungshinweise (anzeigen)

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TEA (V1.1-656)

Beschreibung
Aura of Enhanced Targeting (TEA project V1.1-656)

Go now to your favorite potions vendor and buy a Overseer's Eye (1 po) then eat it to launch this incredible aura!

... Never miss an enemy on the screen (*)
... Never miss a smashable to up your charge
... Never ask you again : But where is my pet?

(*) Keep in mind that this aura will not show you hidden monsters and not always some special monsters until they can attack you or take damage.

This aura is available during all the game session but must be launch again after reloading or resuming the game.
Install TEA always on the top of your mod list to always find a Overseer's Eye in potions vendors shop. You will also find here Respec and Resistance Potions ;p.

This light and powerful mod can be use with Synergies ... all my mods are design to let you free so you can removed it at any time without issues.

*This last release is also using specs of the Vendor Compatibility Project*
*Note also that my TL2Rama mod include now this last version of TEA*

And now enjoy, It's TEA time! ...
41 Kommentare
daft73 27. Apr. 2017 um 21:16 
Thanks for the mod mate!
doudley 24. Feb. 2017 um 6:56 
I'd like to announce that I just published a mod comparable to yours, I specifically used your idea of applying the skill into potion. If you feel offended by this please let me know and maybe we can make some arrangements. Here's the link of my work if your interested: http://steamproxy.net/sharedfiles/filedetails/?id=871078529
*Yuki* 5. Jul. 2016 um 8:18 
thanks
Naelian  [Autor] 5. Jul. 2016 um 6:54 
TEA aura is only activated for the player game session and never "saved" ... so you are totally FREE in time to play/test your character with or without activating this mod, for example not "activating" the mod with friends in a multiplayer session but activating it in solo mode !
*Yuki* 5. Jul. 2016 um 6:03 
will it bind to saves?
Raden 18. Mrz. 2016 um 5:01 
Never be sorry for "bad english". You speak much better than some people who English is a FIRST language. :)

As far as the sound goes, that is actually a pretty great reason. I totally understand now, and in fact take back what I said. When you put it that way, I totally agree with you. :D
Naelian  [Autor] 18. Mrz. 2016 um 1:41 
Yes a sound (like a sonar "ping") + a visual effect (~white circle over character's head) are played everytime the character get a "refresh" action with the tea aura on.

So it occurs when aura is launch or refresh (enter an new area) ... i also discovered that this "refresh" action is "triggered" in other cases when tea aura is "on" : when an item is equip/auto equip or when the player request a "weapons switch". I used to play a lot with weapons switches but sometimes i hit the switch key in fight "not wanting to do so" and sometimes it means "death" ... i can now fight and get a sound and visual alert to show me if i request a "weapons switch " ... It was first a mistake but playing with i found this side effect so interesting that i decided to keep it !... (sorry for my bad english again) ...
Raden 17. Mrz. 2016 um 14:50 
What is that annoying-ass sound effect that plays when you switch weapon loadouts or right click to wear armour? It didn't start happening until I used the eye so it's got to be your mod doing it. Why would you add this? I recently got mods to cut DOWN on annoying noise and you're adding it.
steffire3 14. Feb. 2016 um 4:44 
Thank you Naelian: we appreciate it :)
Naelian  [Autor] 13. Feb. 2016 um 7:56 
@steffire3 > It's better to use my "tl2rama" mod that included "Tea" and many smart enhancements. All my mods are free to Use/Reuse so it's ok. And yes, i could recommend your mod after testing it of course ! ;p