Torchlight II

Torchlight II

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Attack Gorilla monster pack 001A (v.17)
   
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2.764 MB
20. apr. 2013 kl. 15.40
20. apr. 2013 kl. 22.50
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Attack Gorilla monster pack 001A (v.17)

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20+ new monster varieties added throughout TL2
32 kommentarer
Attack Gorilla  [skaper] 21. jan. 2017 kl. 13.53 
@Beast: no problem using my mods in compilations. Thanks for letting me know. Hope you find out why it ARMADAX skin bug occurs, I tried a bunch to fix it as well, but I figured it was a hardcoded bug that was occuring because of the way this model uniquely handles skins.
Beast 17. jan. 2017 kl. 7.14 
@AG: NVM, resource directory is for effects, etc. Maybe there is a conflict within the .DAT file re how the file points to texture replace... will continue to look into it.
Beast 17. jan. 2017 kl. 6.11 
@AG: I added your monster pack to my mod merge BEAST MODE 2k17, hope that's cool with you. BTW, great work on your models... definitely adds flair to the vanilla game. ALSO... I did some digging into the ARMADAX skin bug. I noticed in the ARMADAX UNIT .DAT file that the resource directory points to media/models/monsters/armadax but in the media/models/monsters dir you have an arma_bot and arma_frost dir, possible that the game is having issues pointing to the correct resource file after the plate breaks? I'm going to see what editing the dir or dat file does when I have the time.
Bandit 29. mai 2013 kl. 9.37 
Want to thank you for all the helpful information in that video! Not only did I learn that I was doing my DDS files wrong and need to look at my alpha channels to edit the model instead of trying to delete vertices. But also learning how to merge spawnclasses is AMAZING. I added you, I HAVE TO TALK ABOUT MESH FILES! :D
Attack Gorilla  [skaper] 28. mai 2013 kl. 21.10 
I give a video tutorial on adding monsters into TL2 here:
http://www.youtube.com/watch?v=mcH7k43G_QI

It does not cover creating custom models though, it uses exisitng TL2 models.
Night Writer 28. mai 2013 kl. 5.54 
@Attack Gorilla

Hey Man Thanks for the compliment on my Power Pack Mod. Yeah, I was using the synergies mod when I took that screen shot and Salan uses your models. I am actually working on a mod myself that maybe using your models as well. They are really good. Unfortunately thats one thing I havent started working with yet is 3d modeling or importing models into the game. I'd really like to know how you do it,and start practicing.
Attack Gorilla  [skaper] 11. mai 2013 kl. 13.24 
Thanks I did and agreed to the new terms, hopefully this doesn't happen often...
Salan 10. mai 2013 kl. 11.05 
Hey AG your other two mods need you to go in and edit and save their pages so that they can be viewed again. When I look at your dungeon challenge or fish in a barrel it says unavailable. Go in and edit the mod info page and re-save it, should fix it.
Attack Gorilla  [skaper] 30. apr. 2013 kl. 8.54 
Anyone can use my mods in compilations. I have no problem with that. I just ask for a little credit if my stuff is used is all.
011380 29. apr. 2013 kl. 16.40 
Just curious if you're considering allowing this to be part of a mod compilation, such as Combine Them All, TL2 Enhanced, or Enigma.

Thank you.