Torchlight II

Torchlight II

56 beoordelingen
Attack Gorilla monster pack 001A (v.17)
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
2.764 MB
20 apr 2013 om 15:40
20 apr 2013 om 22:50
5 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Attack Gorilla monster pack 001A (v.17)

Omschrijving
20+ new monster varieties added throughout TL2
32 opmerkingen
Attack Gorilla  [auteur] 21 jan 2017 om 13:53 
@Beast: no problem using my mods in compilations. Thanks for letting me know. Hope you find out why it ARMADAX skin bug occurs, I tried a bunch to fix it as well, but I figured it was a hardcoded bug that was occuring because of the way this model uniquely handles skins.
Beast 17 jan 2017 om 7:14 
@AG: NVM, resource directory is for effects, etc. Maybe there is a conflict within the .DAT file re how the file points to texture replace... will continue to look into it.
Beast 17 jan 2017 om 6:11 
@AG: I added your monster pack to my mod merge BEAST MODE 2k17, hope that's cool with you. BTW, great work on your models... definitely adds flair to the vanilla game. ALSO... I did some digging into the ARMADAX skin bug. I noticed in the ARMADAX UNIT .DAT file that the resource directory points to media/models/monsters/armadax but in the media/models/monsters dir you have an arma_bot and arma_frost dir, possible that the game is having issues pointing to the correct resource file after the plate breaks? I'm going to see what editing the dir or dat file does when I have the time.
Bandit 29 mei 2013 om 9:37 
Want to thank you for all the helpful information in that video! Not only did I learn that I was doing my DDS files wrong and need to look at my alpha channels to edit the model instead of trying to delete vertices. But also learning how to merge spawnclasses is AMAZING. I added you, I HAVE TO TALK ABOUT MESH FILES! :D
Attack Gorilla  [auteur] 28 mei 2013 om 21:10 
I give a video tutorial on adding monsters into TL2 here:
http://www.youtube.com/watch?v=mcH7k43G_QI

It does not cover creating custom models though, it uses exisitng TL2 models.
Night Writer 28 mei 2013 om 5:54 
@Attack Gorilla

Hey Man Thanks for the compliment on my Power Pack Mod. Yeah, I was using the synergies mod when I took that screen shot and Salan uses your models. I am actually working on a mod myself that maybe using your models as well. They are really good. Unfortunately thats one thing I havent started working with yet is 3d modeling or importing models into the game. I'd really like to know how you do it,and start practicing.
Attack Gorilla  [auteur] 11 mei 2013 om 13:24 
Thanks I did and agreed to the new terms, hopefully this doesn't happen often...
Salan 10 mei 2013 om 11:05 
Hey AG your other two mods need you to go in and edit and save their pages so that they can be viewed again. When I look at your dungeon challenge or fish in a barrel it says unavailable. Go in and edit the mod info page and re-save it, should fix it.
Attack Gorilla  [auteur] 30 apr 2013 om 8:54 
Anyone can use my mods in compilations. I have no problem with that. I just ask for a little credit if my stuff is used is all.
011380 29 apr 2013 om 16:40 
Just curious if you're considering allowing this to be part of a mod compilation, such as Combine Them All, TL2 Enhanced, or Enigma.

Thank you.