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However, you forgot to include how to make a custom background01.vmt. I needed to make one because my custom background would show only for a second before the menu appeared, then it turned black. The game created a generic background01.vmt which didn't work.
Here's how to make one:
Open a text editor and copy this bit of code:
"UnlitGeneric"
{
"$basetexture" "console/background01"
"$vertexcolor" 1
"$vertexalpha" 1
"$ignorez" 1
"$no_fullbright" "1"
"$nolod" "1"
}
then save it as background01.vmt in the same location as your background01.vtf.
OR
If you use a widescreen:
"UnlitGeneric"
{
"$basetexture" "console/background01_widescreen"
"$vertexcolor" 1
"$vertexalpha" 1
"$ignorez" 1
"$no_fullbright" "1"
"$nolod" "1"
}
then save it as background01_widescreen.vmt in the same location as your background01_widescreen.vtf.