Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése









Have fun!
FED - Fish's effects description
I'm working on Torchfun Complete, which will contain all parts and a lot of new features. One of them is gem fragment drop (which can be used to craft one random gem). A way to have a better rewarding drop and a way to have more gem available. I'm thinking about adding gems in fishing holes. What do you think about?
If you play PART01 too you can notice that mapworks' maps now have a lot of golf find. This is way enchant cost has been doubled.
Maybe at lower levels enchant costs could be high, but at end-game it's fine.
Lower difficulties are less rewarding because they are easy.
Maybe i will lower the enchant cost in the future, but i'm still think that it's a good change at the moment.