Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

93 평점
Nordo's Improved Edicts (Submod)
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
태그: mod, Campaign
파일 크기
게시일
업데이트일
900.527 KB
2018년 3월 17일 오전 9시 55분
2024년 4월 27일 오전 2시 10분
업데이트 노트 9개 (보기)

다운로드 위해 구독하기
Nordo's Improved Edicts (Submod)

Nor Dogroth님의 2 모음집
NordoGerman: Liste deutscher Übersetzungen
아이템 119개
Better Rome II Compilation: Mod List
아이템 37개
설명
This mod is a submod of my new Effect Overhaul
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––

This mod is based on Sarge's New Edicts Mod but rebalanced, updated for patch 20 and with own icons for new edicts. Credit goes to the author Sarge.

What will this mod do?
  • It adds some new edicts with their own icons and reworks existing edcits so that every edict gives positive and (less) negative effects. Every edict can be usefull. Furthermore it increases the limit of edicts. Now you can issue edicts in all your complete provinces until you are a huge empire.
  • Additional changes for imperium levels in army and agent limits

Compatibility
High compaitbility, can be used with most other mods and save games too.
You can use this mod for patch 20 only. Older patch versions are no longer supported due to the new subcultures that came with the new patches.
Note: This mod is made for the Grand Campaign and Imperator Augustus. Other campaigns should work as well but might not get the same effects concerning fame levels.

This standalone mod was part of my Better Rome II Compilation for patch 20. It is now included in my new Effect Overhaul.

–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––

Common links
댓글 37
古代 2025년 7월 31일 오후 12시 40분 
or on forced labour, you could add a 20% industry bonus, or both (40% construction & 20 industry) :steamthumbsup::lunar2020halodragon:
古代 2025년 7월 31일 오전 8시 11분 
my feedback: great mod. small suggestions below:

Tax Harvest* -2 unrest would suffice.
Bread & Circus* -2 politics would suffice.
Noble Philanthropy* feels worse than vanilla. should give +2 happy.
Forced labour* needs a -40% constrctn cost. as is: Noble phil is just better for building.
Military conscription* this is amazing. too good. i think it needs -5 growth.
Military Subjugation* its good, but it shouldnt affect tax. should be -2 growth only

I hope the helps, i used to make these kinds of mods for rome 1 and i know balance is always a concern. just focus on making everything better than vanilla, and you are golden.
Nor Dogroth  [작성자] 2024년 4월 27일 오전 2시 14분 
@iuser2011 thank you very much for your feedback, I have taken it into account in an update to the mod.
@st_magus you can become op by combining the effects optimally, although the main mod "Nordo's Effect Overhaul" is even better suited for this.
st_magus 2024년 1월 29일 오전 4시 52분 
I like everything but the negative effects. I might still use it when I build troops. That edict is pretty good, & hopefully I've already made buildings before that. I agree with the previous comment about Bread&Games, but I dislike adding bad things where there were none before, as if making something better demands also making it worse somehow. Balance shmalance; real life has enough negative things without intentionally adding them to things designed to make fun stuff more fun. But, to be fair, I'm a lazy cheater, so I prefer being OP.(hence the heavy mod use)
Peace be upon thee.
iuser2011 2022년 4월 10일 오후 11시 14분 
2. New edicts: stats seem very interesting. All but Bread&Games edict. Tax penalty 5% is bad idea. It's absolutely wrong for this edict, because many buildings linked with this edict for *income* boost, not for those food and public boost.

One of the examples. Armenia best economy edict&building thing: temple with 100/200/400 culture income + temple with culture income % bonus + Bread&Games edict which gives bonuses to both commerce and culture income. Plus if we have Larissa(settlement with World Wonder,) it gives us additional 25% culture income bonus.

So, Bread&Games actually is an *economy* boost edict(not for early game of course, but for later). Economy boost edict can't have tax penalty, it's nonsense.
iuser2011 2022년 4월 10일 오후 11시 13분 
to author:
To test this mod I started the game for Seleucids, because of their highest Imperium level V at the beginning.

1. So, new number of edicts are here - 11. Dignitaries are also increased - 4 from vanilla 3. But Champions still 3, while Spies...decreased to 2 from 3. Is it right, is it intended? If so, then I don't understand the purpose of this. I thought you were going to *increase* amount for all agents, no? Can you, please, list how many agents we can have with this mod for all Imperium levels?
Nor Dogroth  [작성자] 2021년 3월 11일 오전 2시 48분 
No problem, I can add you as co-author and you can put a link to this mod in your description, if you want.
Sarge  [작성자] 2021년 3월 10일 오후 5시 18분 
Thank for Updating my mod for the modern game I changed jobs and no longer have the time to mess with modding.
tailorm 2021년 1월 14일 오전 7시 45분 
Does you imperium level effect this mod?
Mceffe 2019년 8월 22일 오전 9시 37분 
Could you please put the improved edicts and other campaign mods into the Effect pack? Would be highly apriciated