Left 4 Dead 2

Left 4 Dead 2

6,085 ratings
Dam It Complete
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Survivors: Bill, Francis, Louis, Zoey
Game Content: Campaigns
File Size
Posted
Updated
490.264 MB
15 Mar, 2018 @ 1:44pm
20 Jul @ 5:08pm
32 Change Notes ( view )

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Dam It Complete

Description
TRS's last Left4Dead campaign that was never finished, now completed to a more finished state by DGB. Dam It stitches Dead Air and Blood Harvest together.

The C130 makes an emergency landing at a small rural airport and the survivors need to find a new way to the safe zone.

Added Damit Survival maps Highrise & Coal Freighter

This mod can be also found Gamemaps dot com for both Original Left 4 Dead and Left 4 Dead 2.

Known issues:
If you have the original TRS damit.vkp installed updated model textures may not appear.
If you are playing with intergated graphics occlusion bug in L4D2 will most likely make maps very dark.

Finale Note:
This finale is about moving to the switch at the opposite end of the dam. Not killing X number of zombies. If you stay at the start you will die. When you hit that last switch you can get to the escape area.

In version 1.2 I’ve changed the spawn structure to keep players who stay at the beginning to prevent them from being overwhelmed by an endless hoard. Waves will still come from behind. A total of 3. One set off at start (this is on a delay to get time to kill or kite first Tank), two is set off midway on the dam, third and last is set off by escape switch.

But if you still stay at the beginning for way too long and do not make it to the escape area the Finale will break in to unlimited waves and spawns like all L4D campaigns.
Popular Discussions View All (3)
1
7 Nov @ 1:24pm
bridge at start of 2nd map disappeared out from under me and made me and bots fall
Chewbahkah
42
13 Jul @ 7:58pm
Bugs and suggestions
Kedama!
6
12 Mar @ 12:36pm
Dam it and the New Update
Pvt. Cannon Fodder
407 Comments
AkiraTea  [author] 4 hours ago 
Demoman tf2: hum... again I can't reproduce... I'm investigating... I'm making a slight edit to the nav on the stairs but don't see what would be causing this from my end. The path to the safe room is clear and only has one path to it.
Demoman tf2 8 hours ago 
it doesn't always happen but it happens more often than not
Demoman tf2 8 hours ago 
i have the same issue as @Katherine Di Lunarini
i am using left 4 bots 2 so it might be a compatibility issue (not sure tho)
Ǥust@vo99⚔ 11 Nov @ 5:22pm 
Truly my favorite campaign in the workshop. 10/10
My gameplay : https://www.youtube.com/watch?v=XDV9MA6TI9g
AkiraTea  [author] 9 Nov @ 3:10pm 
Katherine Di Lunarini: NP. On the upside, looking in to this I found a texture that was missing on the stairs.
Katherine Di Lunarini 9 Nov @ 1:47pm 
Oh then it was probably the path navigation having a stroke. Weirdest part only Bill was able to stay in the saferoom but Zoey and Louis kept going up and down the house. Kinda weird that one bot didn't break but the other 2 just broke. Still a great campaign.
AkiraTea  [author] 9 Nov @ 1:43pm 
Katherine Di Lunarini: I can't reproduce your issue.
Katherine Di Lunarini 9 Nov @ 7:38am 
I have a problem with the saferoom in the first chapter where the survivors get stuck going up and down the farm house's stairs and not getting into the actual saferoom but going under the saferoom. then their AI just stops working and they get stuck. Is there a way to prevent the bots from getting stuck under the saferoom in the farm house?
老仓库的角落 7 Nov @ 12:54pm 
Good map.
AvengedDeathAlert 5 Nov @ 2:33am 
Can you allow CS weapons in the mission file?