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https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202/#post-24279870
Your scripts may be doing the wrong thing silently if you need to update them and don't.
+200% is correct: a station will have three times its initial health, armor, shields, damage and fire rate when the last modifier is applied.
Because if for example we're fighting a tough war and manage to take out a hugely defended outpost, it should at least lose its fortification bonus.
Either to make the defender worry again, or to make the victor not get the full 100 year bonus (since he basically wrecked it to conquer it). Thanks.
Love the idea of this mod, but losses need to hurt, rather than be flip-floppy non issues like in vanilla where you dont even lose anything (basically).
I really like the common sense it makes, that your homebase station for example would be more "dug in" than an outpost. But then again.. hmm.
You state that each Tier upgrade adds 10% upgrade, but you state that the maximum at Tier 10 is +200%. Don't you mean 200%?
Because if it was PLUS 200%, then if hullpoints was at 100 base, it'd be at 300 Tier 10.
(Additive 200 percent). But if it is +10% every Tier, naturally that is +100% at Tier 10.
Thus 200 hullpoints at Tier 10.
Which is it, +200% (300% of base) at Tier 10 or 200% (of base) at Tier 10?
The plus makes all the difference :)