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For each ship design it is missing a section to feed the AI a probability that they will build one of the civilian ships. So it defaults to a 0% build probability.
For instance, under the colony ship one needs to add the following code:
ai_ship_data = {
min = value:desired_colonizers
}
The mod is running in parallel with (does not fully replace) the vanilla game file 00_ship_sizes
That file already has the civilian ships on it, and a probability the AI will each of build them.
The game is being fed two files telling it how to manage civilian ships. I think that's why if you manually set up a civilian ship design, then delete the auto-generated design, after a while the game will again set up new auto-generated designs.
Using console commands to view whats happening in the other Empires I notice:
- They have designs for civilian ships, and the designs are available to build at their starbases.
- However, they will not build ANY civilian ships. No colony ships, construction ships or science ships. They just have 1 science ship and 1 construction ship, the ones they start the game with.
- They will build new warships. And they will research new ship classes and components as normal. Their warship templates will auto-update with new engines, power cores, shields and armour as normal.
- However, their warships all have level 1 weapons, and will not upgrade their ships even if they have the tech and power to do so.