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- Seondeok's Leader Ability has been overhauled. It's generally weaker than before, especially early on, but no longer pushes you to have a wide range of governors. You can go for a wide range of them instead if you like.
- Monasticism has been nerfed to a +75% science boost, down from +100%.
A couple of nuances, probably related, that I noticed in my one playthrough as Korea:
1) When you capture a city with a campus, the campus is automatically converted to a Seoweon, regardless of whether it meets the placement requirements of a Seowon. In other words, even if it's built on flat grasslands, the campus is converted. I half-expected such campuses to be destroyed/cleared upon capturing the city (like unique improvements are when you capture a city). Nope.
2) The Three Kingdoms bonus does *not* require Seowons to be active. If your civ borders another civ, and that other civ has built a campus on the border-tile between your two civs, then any mines or farms you build adjacent to their campus will still receive the Three Kingdoms bonus (bonus to science/food on the improved tile that is being worked). I was a little surprised to see this.
Anyway, keep up the great work...
Furthermore, because it arrives on the civics tree and Korea has a significantly better science output relative to culture, by the time it becomes available you won't get much out of it.
(p.s. wouldn't the new Amundsen-Scott Research Station be a great wonder for Korea, especially because it has a tier 3 bias towards tundra hills?)