Cities: Skylines

Cities: Skylines

1,437 beoordelingen
Parking Lot Roads - 16m Parking Lot
   
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Assets: Road
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6.503 MB
28 jan 2018 om 20:58
1 wijzigingsnotitie (weergeven)
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Parking Lot Roads - 16m Parking Lot

Omschrijving
Parking lot roads contains several roads for use as parking lots, in addition to several functional parking lot markers specially crafted to work with these(and other) roads.
This is an expansion to that set, adding an additional asymmetric parking lot road. Mass Transit is required due to the asymmetrical road.
Everything in this pack can be found in the Roads menu under the Maintenance tab.

There are some necessities to use this pack, it is not meant to be a standalone solution.
- Road Anarchy, Necessary to place the parking lot markers.
- Traffic Manager (or Rush Hour) with enhanced parking AI enabled, recommended because builtin behavior for parking will mean the custom parking lots will get very little use.
- Move It!, recommended for fine tuning the parking markers placement.
- Parking Lot Roads, this is an expansion to the Parking Lot Roads pack, it is necessary to be subscribed to it.

Contained in this pack
--Roads
16m Parking

For more information, please refer to the Parking Lot Roads pack here: http://steamproxy.net/sharedfiles/filedetails/?id=1285201733
41 opmerkingen
danielj 6 feb om 12:33 
Today it stop working and are missing in my city, Loading Screen Mod can't find them :(
patrioticparadox 10 okt 2024 om 8:54 
Still working fine here, FYSA.
refathebroken 7 jun 2023 om 6:07 
lbii_ 7 mei 2023 om 18:21 
Has anyone downloaded it recently? Unfortunately, can't find it under "Maintenance" tab, and neither with "Find It" tool. Dosen't seem to work.
ctcatuga 14 jul 2022 om 13:48 
My output log has this error with these roads on it. I have unsubbed, resubbed and verified game files for every parking lot road, asset and required item. Is this a critical error??

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,766ms | No base generated: 1285201733.4x2 Parking Lot_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,797ms | No base generated: 1285201733.1x1 Electric Vehicle Parking_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

338,822ms | No base generated: 1285201733.3x2 Parking Lot_Data [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
happysmash27 31 jan 2022 om 10:50 
Why is mass transit needed for the asymmetrical road? I have lots of asymmetrical roads from NExt2 and from many assets and do not need Mass Transit to use them. I have no trouble making custom asymmetrical one-way roads either.
musta! 9 aug 2021 om 6:32 
@TheGreatWolf14 use TM:PE to ban any type of vehicle that goes where you dont want them to go ;)
TheGreatWolf14 1 aug 2021 om 14:05 
could we have a one way version of this? It would work nicely for my parking along my canals
GrowlingWolf 15 apr 2021 om 18:13 
nice