Garry's Mod
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M9K Heavy Weapons
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Tipo de contenido: Extensión
Tipo de extensión: Arma
Etiqueta de extensión: Diversión
Etiquetas: misc
Tamaño
Publicado el
Actualizado el
55.675 MB
18 FEB 2013 a las 10:25
9 NOV 2015 a las 9:28
47 notas sobre cambios ( ver )

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M9K Heavy Weapons

En 1 colección creada por INCONCEIVABLE!
bob's collection
25 artículos
Descripción
FIGHT FOR NET NEURTALITY![www.battleforthenet.com]

This addon was not designed for TTT. DarkRP works with minor changes to settings, such as default clips, weapon stripping. See the description for info on how to adjust these settings to fit your needs.

Included in this addon:
Ammo boxes which can explode if damaged.

Selective Fire: Some weapons can now change between full automatic and semi automatic.
Hold Use (default E) and hit Reload to select auto or semi-auto.

Optional Empty Weapon Stripping: Weapons with no ammo left will be dropped. Use the console command M9KWeaponStrip. Weapon stripping is disabled by default, and shame on me for not doing it earlier.

Optional Gas Effects when firing your weapon. Use the console command M9KGasEffect. If you are using an older computer or lag severely when firing, disable the effect.
To disable gas effects for all users on your server, use the console command M9KClientGasDisable 1. You can re-enable gas effects for clients by using the console command M9KClientGasDisable 0.

Optional Dynamic Recoil: Recoil now will push your aiming direction. You will notice your aim being pushed upward after each shot. Don't like it? Use the console command M9KdynamicRecoil.

Optional Bullet Penetration: Disable the penetration and ricochet, as well as their effects. Use the console command M9KDisablePenetration.

Optional Ammo Box Detonation: You can decide whether my ammo boxes go kaboom or not. Use the console command M9KAmmoDetonation..

Unique Weapon Slots: Use the console command M9KUniqueSlots if you would like to enable/disable unique slot numbers (and fast weapon switching) for each weapon. (And let me know if I missed one!)

Customizable Damage Multiplier: Use the console command M9KDamageMultiplier to scale up (or down!) M9K bullet damage.

Customizable Default Clips: Use the console command M9KDefaultClip to select how many default clips weapons will spawn with.

This addon does require CSS for hand textures, but you can find a suitable replacement here on the workshop. Garry has also included low-res fallback textures, so you should be able to play without looking at checkerboard hands.

Included are 28 weapons, listed and credited below.

MACHINE GUNS
Ares Shrike [gamebanana.com]
M249 Light Machine Gun [gamebanana.com]
Minigun [gamebanana.com]
M60 [gamebanana.com]
M1918 BAR [gamebanana.com]
FG42 [gamebanana.com]
PKM[css.gamebanana.com]

SHOTGUNS
1887 Winchester [gamebanana.com]
1897 Winchester trench shotgun [gamebanana.com]
Browning Auto 5 [gamebanana.com]world model[gamebanana.com]
Double Barrel [gamebanana.com]
M3 [css.gamebanana.com]
Remington 870 [css.gamebanana.com]
USAS [gamebanana.com]
SPAS-12 [gamebanana.com]
Jackhammer [gamebanana.com]animations[gamebanana.com]
Striker 12 [css.gamebanana.com]

SNIPER RIFLES
Remington 7615P [gamebanana.com]
Dragunov SVU [gamebanana.com]
Thompson G2 Contender [gamebanana.com]
PSG-1 [gamebanana.com]
Accuracy International AW50 [gamebanana.com]
Barret M82 [gamebanana.com]
Barret M98B [gamebanana.com]
M24[gamebanana.com]
Dragunov [gamebanana.com]
Intervention [gamebanana.com]
Sl8 [gamebanana.com] animations[gamebanana.com]
SVT-40[css.gamebanana.com]

Special Thanks: Mr. F-kusu, White, Generic Default, Worshipper, and Clavus. Darkaaja, Faze Spoder
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The weapons in this addon do not support custom playermodel hands. I tried to implement this feature, but the models broke when I decompile them.
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I don't think I will be making any more weapons. However, the weapon base is now public, so you can make them yourselves! Visit this link to download the base, and follow the instructions to start making your own weapons.
http://murderthon9000.com/bobs-base
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Any problems?
If you're having any problems, you should take a look at my troubleshooting page here:
http://murderthon9000.com/troubleshooting/
-------------------------------------------------
Check out my Administration Addon for easy configuration!
Murderthon 9000 Administration
-------------------------------------------------
Download .GMA files for PC and Servers here at Murderthon9000.com
http://murderthon9000.com/murderthon-9000-heavy-weapons/

IF YOU HAVE NO SOUNDS AND HAVE A CONTENT PACK FOR A GAME YOU DON'T OWN, GET RID OF THE CONTENT PACK.

Discusiones populares Ver todo (9)
7
28 SEP 2021 a las 6:13
Scopes problem
Sum Ting Wong
1
4 JUL 2024 a las 14:39
too op
car
1
22 NOV 2020 a las 10:25
no ammo flaying when shooting texture if you have give me
76561198412887159
2.273 comentarios
IEatMadChickenz 1 JUL a las 19:05 
could someone tell where the sounds for the remington 870 come from?
dynlan 19 JUN a las 22:29 
why is the remington sniper so buns
Quantigerous Tickletipson VII. 27 ABR a las 6:42 
weri god :steamthumbsup:
KRZYCHU2920 22 ABR a las 3:01 
This mod is super
Mr.Darkdragon 6 MAR a las 8:27 
Interesting i must say
C R I M Z 22 FEB a las 2:40 
chigga
Nanorator 10 ENE a las 6:03 
finally someone made the minigun shoot instantly instead of the misinformation of the charge up
Ferso 5 ENE a las 4:32 
!
Swaggered07 30 DIC 2024 a las 19:04 
the USAS wont reload when i reload it it says at the top left "M9k heavy weapons pack is creating errors check the proplom menu" and i sick of that shit what should i do? (btw sorry for grammer mistakes)



edit:nvm it was a css on M9K base
ryan.kaiser 29 DIC 2024 a las 7:12 
Well, are you spawning them in as props, or are you going to the Weapons section of the SpawnList and popping them into the game that way? because im sure theirs the prop model and the weapon which is that actual thing? if i remember correctly theres the spawnlist, then weapons, entities, and then NPC list.