Cities: Skylines

Cities: Skylines

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Volkswagen VW T6 Taxi Caravelle Deutsch/German
   
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Assets: Vehicle
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3.301 MB
2018년 1월 4일 오전 4시 46분
2018년 1월 4일 오후 6시 20분
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Volkswagen VW T6 Taxi Caravelle Deutsch/German

설명
Highly detailed Volkswagen VW T6 - German taxi (VW model "Caravelle")

[www.patreon.com]
[www.paypal.com]

This taxi is common in Germany. Taxi companies use it to transport groups up to 9 persons.

Working lights and direction indicators. Taxi sign is glowing in the dark.

Model is based on a car shematic and was made with Blender. Texture is 100% hand drawn(!) and highly detailed. Details also in specular map (for "shinyness") and normal map (3D effect at textures).

Model specs

- Category: Public transport - taxi
- Passenger capacity: 8

Normal version (HD):
- Verts: 1055
- Faces: 911
- Tris: 1872
- Textur: 1024x1024

LOD version:
- Verts: 82
- Faces: 40
- Tris: 106
- Textur: 128x128

Check out this car for civil/private purpose (mono-color): http://steamproxy.net/sharedfiles/filedetails/?id=1249466391
Civil/private purpose (bi-color): http://steamproxy.net/sharedfiles/filedetails/?id=1249467842
As German Police version: http://steamproxy.net/sharedfiles/filedetails/?id=791953093
As German emergency vehicle: http://steamproxy.net/sharedfiles/filedetails/?id=912263315
As industrial van "Kastenwagen/Transporter": http://steamproxy.net/sharedfiles/filedetails/?id=910462839

Suggested mods

- Service Vehicle Selector

Watch me making stuff

Wanna see me making models? Leave a follow/sub at https://www.youtube.com/c/Tintenkobold or https://www.twitch.tv/tintenkobold (Don't forget to activate notification)
댓글 8
Tintenkobold  [작성자] 2021년 3월 26일 오후 3시 20분 
I added you on Discord. Everyone is allowed to modify my files as long as proper credit (adding me using the steam credit tool) is given. Since I lost my hard drive, original files are gone.
Blue Thunder 2021년 3월 21일 오후 6시 51분 
Hey, I am the creator behind Ryde and i was wondering if you would be willing to share the files (or give me permission to modify and upload versions obtained through modtools) for this taxi with me so that i can create versions in Ryde livery. you would get full credit on the items using your assets. if you have questions feel free to friend me or send a message on the discord, https://steamproxy.net/sharedfiles/filedetails/?id=2346334152
Thanks
Tintenkobold  [작성자] 2021년 2월 7일 오전 6시 24분 
Hello DucthCheese, thank you and I'm happy you like it! :)
DutchCheese 2021년 1월 25일 오전 12시 28분 
Love it realy nice. I'm using it in my european inspired city. its sad that they are not many good fgerman taxi's. The most taxi's are to bright. You did a amazing job ion de model and the coloring!
Tintenkobold  [작성자] 2018년 6월 23일 오전 8시 55분 
News for you guys! Since my SSD crashed all my original files got lost. I won't find motivation to make new models or variations but I will stay active in the community. I allow everybody to take my models and change or retexture them for Cities:Skylines, as long as you give me credit in the description and insert me as co-author in the input field provided by Steam for this. So feel free to continue my work on your own following these simple rules. :)
Yosh 2018년 1월 5일 오전 12시 53분 
Vielen Dank für die Rückmeldung, Tintenkobold. Ich respektiere absolut, dass für Dich die Detailtiefe im Vordergrund steht.
Viele Grüße, Yosh
Tintenkobold  [작성자] 2018년 1월 4일 오후 4시 42분 
Ich habe mich bewusst für ein paar mehr Details entschieden. Würde ich mich an die 1000er Grenze halten, müsste ich die Qualität des Modells fast halbieren. Was das für die Optik bedeutet, kann sich jeder ausmalen. Wenn man so weit rauszoomt, dass man viele gespawnte Fahrzeuge sieht, wird das LOD-Modell geladen. Zu Performance-Einbrüchen sollte es also nur dann kommen, wenn besonders viele Fahrzeuge auch ohne Zoom zu sehen sind, z.B. ein Verkehrsstau mit mittelmäßiger PC-Hardware. Ich achte dennoch bei jedem Modell darauf, dass die Tris so tief wie möglich gehalten werden.
Yosh 2018년 1월 4일 오전 6시 23분 
Optisch sind Deine Fahrzeuge wirkich super. Sehr hoher Detailgrad.
Dies macht sich leider noch immer in einem hohen Tris-Wert (s. Mesh Info) bemerkbar. Dies geht insbesondere bei spawnenden "Vehicle" - deren Vielzahl - auf die Performance. Somit habe ich bis dato auch nur Dein Polizeifahrzeug in Verwendung. Leider...
Ich hoffe, Du gestattest mir den Hinweis.