Cities: Skylines

Cities: Skylines

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Volkswagen VW T6 Taxi Caravelle Deutsch/German
   
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Assets: Vehicle
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3.301 MB
4 gen 2018, ore 4:46
4 gen 2018, ore 18:20
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Volkswagen VW T6 Taxi Caravelle Deutsch/German

Descrizione
Highly detailed Volkswagen VW T6 - German taxi (VW model "Caravelle")

[www.patreon.com]
[www.paypal.com]

This taxi is common in Germany. Taxi companies use it to transport groups up to 9 persons.

Working lights and direction indicators. Taxi sign is glowing in the dark.

Model is based on a car shematic and was made with Blender. Texture is 100% hand drawn(!) and highly detailed. Details also in specular map (for "shinyness") and normal map (3D effect at textures).

Model specs

- Category: Public transport - taxi
- Passenger capacity: 8

Normal version (HD):
- Verts: 1055
- Faces: 911
- Tris: 1872
- Textur: 1024x1024

LOD version:
- Verts: 82
- Faces: 40
- Tris: 106
- Textur: 128x128

Check out this car for civil/private purpose (mono-color): http://steamproxy.net/sharedfiles/filedetails/?id=1249466391
Civil/private purpose (bi-color): http://steamproxy.net/sharedfiles/filedetails/?id=1249467842
As German Police version: http://steamproxy.net/sharedfiles/filedetails/?id=791953093
As German emergency vehicle: http://steamproxy.net/sharedfiles/filedetails/?id=912263315
As industrial van "Kastenwagen/Transporter": http://steamproxy.net/sharedfiles/filedetails/?id=910462839

Suggested mods

- Service Vehicle Selector

Watch me making stuff

Wanna see me making models? Leave a follow/sub at https://www.youtube.com/c/Tintenkobold or https://www.twitch.tv/tintenkobold (Don't forget to activate notification)
8 commenti
Tintenkobold  [autore] 26 mar 2021, ore 15:20 
I added you on Discord. Everyone is allowed to modify my files as long as proper credit (adding me using the steam credit tool) is given. Since I lost my hard drive, original files are gone.
Blue Thunder 21 mar 2021, ore 18:51 
Hey, I am the creator behind Ryde and i was wondering if you would be willing to share the files (or give me permission to modify and upload versions obtained through modtools) for this taxi with me so that i can create versions in Ryde livery. you would get full credit on the items using your assets. if you have questions feel free to friend me or send a message on the discord, https://steamproxy.net/sharedfiles/filedetails/?id=2346334152
Thanks
Tintenkobold  [autore] 7 feb 2021, ore 6:24 
Hello DucthCheese, thank you and I'm happy you like it! :)
DutchCheese 25 gen 2021, ore 0:28 
Love it realy nice. I'm using it in my european inspired city. its sad that they are not many good fgerman taxi's. The most taxi's are to bright. You did a amazing job ion de model and the coloring!
Tintenkobold  [autore] 23 giu 2018, ore 8:55 
News for you guys! Since my SSD crashed all my original files got lost. I won't find motivation to make new models or variations but I will stay active in the community. I allow everybody to take my models and change or retexture them for Cities:Skylines, as long as you give me credit in the description and insert me as co-author in the input field provided by Steam for this. So feel free to continue my work on your own following these simple rules. :)
Yosh 5 gen 2018, ore 0:53 
Vielen Dank für die Rückmeldung, Tintenkobold. Ich respektiere absolut, dass für Dich die Detailtiefe im Vordergrund steht.
Viele Grüße, Yosh
Tintenkobold  [autore] 4 gen 2018, ore 16:42 
Ich habe mich bewusst für ein paar mehr Details entschieden. Würde ich mich an die 1000er Grenze halten, müsste ich die Qualität des Modells fast halbieren. Was das für die Optik bedeutet, kann sich jeder ausmalen. Wenn man so weit rauszoomt, dass man viele gespawnte Fahrzeuge sieht, wird das LOD-Modell geladen. Zu Performance-Einbrüchen sollte es also nur dann kommen, wenn besonders viele Fahrzeuge auch ohne Zoom zu sehen sind, z.B. ein Verkehrsstau mit mittelmäßiger PC-Hardware. Ich achte dennoch bei jedem Modell darauf, dass die Tris so tief wie möglich gehalten werden.
Yosh 4 gen 2018, ore 6:23 
Optisch sind Deine Fahrzeuge wirkich super. Sehr hoher Detailgrad.
Dies macht sich leider noch immer in einem hohen Tris-Wert (s. Mesh Info) bemerkbar. Dies geht insbesondere bei spawnenden "Vehicle" - deren Vielzahl - auf die Performance. Somit habe ich bis dato auch nur Dein Polizeifahrzeug in Verwendung. Leider...
Ich hoffe, Du gestattest mir den Hinweis.