Cities: Skylines

Cities: Skylines

243 ratings
Rural-2W-SWL-T-G-GR Correct road template
   
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Assets: Road
File Size
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5.249 MB
24 Dec, 2017 @ 9:33am
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Rural-2W-SWL-T-G-GR Correct road template

Description
Rural road - 2W-SWL-T-G-GR

Can be connected to gravel road with no sunken bump at node


Version what can be connected to highway with no sunken bump at node here:
http://steamproxy.net/sharedfiles/filedetails/?id=1242750637


Legend:


2W = driving in both directions
1W = driving in one direction only
T = own texture
TA = theme asphalt texture
G = gravel
P = pavement
GR = gravel road - can be connected to gravel road with no sunken bump at node
HR = highway - can be connected to highway with no sunken bump at node


I try give you as much freedom as i am able, if you dont like some version, just dont subsribe it - thats why i didnt make pack of road.




Thanks @Ronyx69 for help




Its my first created road. Really love this game, so decided I learn how to create own things for this game. Later I will be adding better and better items!



Only GROUND segment! It isnt road supposed to be elevated!

You can connect it to normal roads, i only recommend place one decal onto transition to hide it.



Located in small roads tab

- Right hand traffic
- Two way rural road with side full lines
- No props
- Cyclist available to use
- Pedestrians available to use
- Zoning available
- Gravel - subsoil


Later I add versions with different markings, version with theme asphalt.

Every version will be stand alone. Why? Because maybe you dont want all versions and it is worthless have them still being loaded into your RAM.



Screenshots taken in Seuyba!




HOPE YOU ENJOY!
18 Comments
<X> 20 Jul, 2019 @ 2:59pm 
Hi. I like this road. There are not many like this. The segment "HighwayRamp" has nothing to do with the vanilla "HighwayRamp", does it?
There are a few things, that are not perfect for me:
1. Obviously no bridges are possible, which is a little annoying, because there always is a little valley or river, that you like to build a bridge over.
2. it's quite dark and I can't make it brighter in the editor, so that the street color matches the other streets

I've changed it a little for my own purpose. Mostly the lanes

Do you know a good tutorial for the road editor? There are quite a few properties, that I don't understand. And I'd love to know, if cutting or scaling the original segments is possible.
Herdix 1 Oct, 2018 @ 12:31pm 
la route est très jolie en elle même mais il y a des bugs au niveau des carrefours avec d'autres types de routes...
doktor mugg 5 Jan, 2018 @ 8:26am 
This road doesn't work. First when I upgrade the NExt2 national road to this it works fine. But after I restart the game no cars are driving on it. Is there any fix? Or can you fix it? Thanks.
jPRO  [author] 30 Dec, 2017 @ 8:31am 
Thanks for report, i take a look on it👍
ReTroGaMer89 30 Dec, 2017 @ 8:19am 
This road looks good but if I connected this road with normal road with pavement and parking or with national road than you can see a bug looks like a triangle that are not closed completely between the other streets its very small Triangle stripes
Impact 30 Dec, 2017 @ 3:39am 
Beautiful. Thank you.
jPRO  [author] 28 Dec, 2017 @ 1:11pm 
Hm, maybe it can be caused that there isnt elevated, tunnel, bridge segment (just because this road isnt supposed to be). But can add some segment into elevated to avoid this conflict i think.
skallben 28 Dec, 2017 @ 10:41am 
This road seem to conflict with Elevated Stops Enabler by Bloodypenguin. No other road causes this error for me.

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\634913093 [ElevatedStopsEnabler.dll] has caused an error [ModException]

Details:
System.IndexOutOfRangeException: Array index is out of range.
at ElevatedStopsEnabler.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
jPRO  [author] 27 Dec, 2017 @ 7:07am 
Yea, i wish we have some special UI when drawing roads, that you can just choose which markings be where etc... but its so much work in coding what i absolutely dont know.. Till someone made something like it..i keep making this way (there are many differents presets and all ppl want different settings of road.. like someone prefer theme asphalt, someone not, etc..) Thanks btw!
Urbanist 26 Dec, 2017 @ 6:18pm 
Looks really really good! Though I'm a bit confused by all the different acronyms! :D