Portal 2

Portal 2

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Perpetuallity
   
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27. jan. 2013 kl. 21.54
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Perpetuallity

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This puzzle has been recently set to public. It was set to friends only so I could get input before publishing it. It's not really a puzzle, but more of a portal flinging map. Actually a lot of flinging. The first part involves perpetual flinging using 14 portalable panels one after another. This means 8 flings in a row. One of the panels is on the floor to maintain velocity as you fall to it. It may take a few tries to get it, but I can assure you that it can be done. You just have to be patient.

Play testers:
Sickleberry
RectorRocks
And others I wish I could remember.


34 kommentarer
Winnie the Mao 13. apr. 2022 kl. 5.21 
2nd pad was misplaced, always miss a little distance.
vallibus 6. okt. 2018 kl. 13.24 
Good grief! You have to be spot on with your portal shooting or you're gonna have to go back to sqaure one repeatedly. I am happy I finally reached the exit, but it took me more attempts than I want to admit.
Neightro 30. mars 2018 kl. 18.56 
Interesting; I've never used hammer, so I'm just going off what I've heard. You say Hammer could redefine the map? That's a big word; I hope you don't mean refine. If you do mean redefine, then I would love to see that. :o
Skyferret  [skaper] 30. mars 2018 kl. 14.58 
Actually, with catapults that wouldn't be anything new, or at least as far as I know. An entity called info_target can be used with trigger_catapult so that you land "there" instead of anywhere else, as well as settings that shooting the player in line-of-sight or upwards trajectory. But with Hammer, there's other things that could pull the player into a specific location. The same one that pulls a cube across the floor before it gets sucked into a pneumatic vent. But yeah, Hammer could redefine this map.
Neightro 30. mars 2018 kl. 11.45 
This really needs to be a Hammer map. I've heard the PS: Mel developers say that there is a catapult that can make sure that you're following the right trajectory; that would be a big help. At least having the portals always snap center would be a huge help.
Skyferret  [skaper] 16. aug. 2017 kl. 12.03 
@ lfairban..........LOL. We all need rigorous exercise every now and then. I just got thinking if this were made with Hammer, I could place teleport buttons throughout it and instantly bring you back to the start if you miss somewhere along the way.
lfairban 16. aug. 2017 kl. 11.32 
Whew! I'm exhausted.
Skyferret  [skaper] 26. feb. 2017 kl. 20.25 
Being the one who built it, even I myself sometimes had the same thing. Not something you nail the first time. Thanks for playing.
jandlml 26. feb. 2017 kl. 16.34 
this is a dreat fling puzzle but a nail biter. you have to make th entire first part with no mistakes or you keep having to go back. i did many times but finally made it out. :steamhappy:
Skyferret  [skaper] 5. aug. 2016 kl. 22.25 
@AirMech71........It actually can be done. Others were mentioning in the comments that if you portal more ahead before you get there, it will help funnel into it. A stiff wind? Hmmmm, the HVAC guys are on strike.