Portal 2
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Perpetuallity
   
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9.957 MB
2013년 1월 27일 오후 9시 54분
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Perpetuallity

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This puzzle has been recently set to public. It was set to friends only so I could get input before publishing it. It's not really a puzzle, but more of a portal flinging map. Actually a lot of flinging. The first part involves perpetual flinging using 14 portalable panels one after another. This means 8 flings in a row. One of the panels is on the floor to maintain velocity as you fall to it. It may take a few tries to get it, but I can assure you that it can be done. You just have to be patient.

Play testers:
Sickleberry
RectorRocks
And others I wish I could remember.


댓글 34
Winnie the Mao 2022년 4월 13일 오전 5시 21분 
2nd pad was misplaced, always miss a little distance.
vallibus 2018년 10월 6일 오후 1시 24분 
Good grief! You have to be spot on with your portal shooting or you're gonna have to go back to sqaure one repeatedly. I am happy I finally reached the exit, but it took me more attempts than I want to admit.
Neightro 2018년 3월 30일 오후 6시 56분 
Interesting; I've never used hammer, so I'm just going off what I've heard. You say Hammer could redefine the map? That's a big word; I hope you don't mean refine. If you do mean redefine, then I would love to see that. :o
Skyferret  [작성자] 2018년 3월 30일 오후 2시 58분 
Actually, with catapults that wouldn't be anything new, or at least as far as I know. An entity called info_target can be used with trigger_catapult so that you land "there" instead of anywhere else, as well as settings that shooting the player in line-of-sight or upwards trajectory. But with Hammer, there's other things that could pull the player into a specific location. The same one that pulls a cube across the floor before it gets sucked into a pneumatic vent. But yeah, Hammer could redefine this map.
Neightro 2018년 3월 30일 오전 11시 45분 
This really needs to be a Hammer map. I've heard the PS: Mel developers say that there is a catapult that can make sure that you're following the right trajectory; that would be a big help. At least having the portals always snap center would be a huge help.
Skyferret  [작성자] 2017년 8월 16일 오후 12시 03분 
@ lfairban..........LOL. We all need rigorous exercise every now and then. I just got thinking if this were made with Hammer, I could place teleport buttons throughout it and instantly bring you back to the start if you miss somewhere along the way.
lfairban 2017년 8월 16일 오전 11시 32분 
Whew! I'm exhausted.
Skyferret  [작성자] 2017년 2월 26일 오후 8시 25분 
Being the one who built it, even I myself sometimes had the same thing. Not something you nail the first time. Thanks for playing.
jandlml 2017년 2월 26일 오후 4시 34분 
this is a dreat fling puzzle but a nail biter. you have to make th entire first part with no mistakes or you keep having to go back. i did many times but finally made it out. :steamhappy:
Skyferret  [작성자] 2016년 8월 5일 오후 10시 25분 
@AirMech71........It actually can be done. Others were mentioning in the comments that if you portal more ahead before you get there, it will help funnel into it. A stiff wind? Hmmmm, the HVAC guys are on strike.