Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Please check what other mods you're using and which game type you're playing.
If you're playing the special barbarian game mode - this mod won't work. It's only for getting fewer barbarians in regular game mode.
when i first arrived (8 turns after it spawned) the barbarians had two men-at-arms, one pikeman, and two crossbowmen. seven turns after that, only the pikeman and one crossbowman remain. also, two skirmishers showed up, but i took care of them too.
now, at turn 15 since they showed up at all, i've got the remaining crossbowman, the remaining pikeman, three musketmen (having already killed one; there had been four total)...
AND A TREBUCHET.
i have played this game since release, and never even heard of barbarians getting siege weapons. i installed your mod a couple hours ago, and here we are...
grab this mod if you want a challenge, but this is completely unplayable for a normal game.
i got a notification for a new camp near one of my backline cities. in the 8 turns it took my man-at-arms to get there, there were five bandits units waiting on him.
Make sure you see it in the list of active mods (when you press 'esc' during a game).