安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Please check what other mods you're using and which game type you're playing.
If you're playing the special barbarian game mode - this mod won't work. It's only for getting fewer barbarians in regular game mode.
when i first arrived (8 turns after it spawned) the barbarians had two men-at-arms, one pikeman, and two crossbowmen. seven turns after that, only the pikeman and one crossbowman remain. also, two skirmishers showed up, but i took care of them too.
now, at turn 15 since they showed up at all, i've got the remaining crossbowman, the remaining pikeman, three musketmen (having already killed one; there had been four total)...
AND A TREBUCHET.
i have played this game since release, and never even heard of barbarians getting siege weapons. i installed your mod a couple hours ago, and here we are...
grab this mod if you want a challenge, but this is completely unplayable for a normal game.
i got a notification for a new camp near one of my backline cities. in the 8 turns it took my man-at-arms to get there, there were five bandits units waiting on him.
Make sure you see it in the list of active mods (when you press 'esc' during a game).