Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fewer Barbarians - Mods Compatible
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.128 KB
5 Dec, 2017 @ 11:37am
2 Feb, 2020 @ 12:29pm
2 Change Notes ( view )

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Fewer Barbarians - Mods Compatible

Description
This mod reduces the Barbarian threat by:
- Reducing the number of Barbarian camps
- Increasing the distance between Barbarian camps and cities
- Increasing the distance between Barbarian camps

The advantage of this mod is that it's compatible with other Barbarian mods.
For example with the Unlimited Barbarian XP mod
22 Comments
Mdk25  [author] 12 Dec, 2021 @ 8:53am 
@igor140
Please check what other mods you're using and which game type you're playing.
If you're playing the special barbarian game mode - this mod won't work. It's only for getting fewer barbarians in regular game mode.
igor140 10 Dec, 2021 @ 1:52pm 
ok, did you make barbarian an actual faction?! i am literally 15 turns since this bandit camp first showed up. if i could post the screenshot i took, i would.

when i first arrived (8 turns after it spawned) the barbarians had two men-at-arms, one pikeman, and two crossbowmen. seven turns after that, only the pikeman and one crossbowman remain. also, two skirmishers showed up, but i took care of them too.

now, at turn 15 since they showed up at all, i've got the remaining crossbowman, the remaining pikeman, three musketmen (having already killed one; there had been four total)...

AND A TREBUCHET.

i have played this game since release, and never even heard of barbarians getting siege weapons. i installed your mod a couple hours ago, and here we are...

grab this mod if you want a challenge, but this is completely unplayable for a normal game.
igor140 10 Dec, 2021 @ 1:34pm 
oh good. now the barbarians have musketmen. it's 1240AD. awesome. yeah man... not working properly
igor140 10 Dec, 2021 @ 1:18pm 
i don't think this is working as intended. there do seem to be fewer barbarian camps, but i am getting SWARMED. they seem to spawn units at least twice as fast as normal.

i got a notification for a new camp near one of my backline cities. in the 8 turns it took my man-at-arms to get there, there were five bandits units waiting on him.
vanu.lann 4 Oct, 2021 @ 10:38am 
i just saw your notes. If you did this and it works for Gathering Storm i will come and find you wherever you are on this planet and thank you 1 billion times and buy your shopings and throw your trash and do whatever you need :). Thanks in advance, exaggerate barbarian activity made me quit playing CIV Vi (i play only on deity and it is beyond boring and annoying ---- not hard, just ANNOYING --- to face all that absurd barbarian activity).
Mdk25  [author] 30 Jul, 2020 @ 10:36am 
What do you mean?
Fossil 30 Jul, 2020 @ 1:09am 
is it updated?
Mdk25  [author] 2 Feb, 2020 @ 12:32pm 
Should now be compatible with the latest Civ VI version

Mdk25  [author] 20 Feb, 2019 @ 6:34am 
@circeus Unfortunately I have no plans on buying/working on gathering storm in the near future.
Make sure you see it in the list of active mods (when you press 'esc' during a game).
circeus 20 Feb, 2019 @ 5:47am 
Currently, this doesn't seem to work for Gathering Storm (though why it wouldn't I have no idea). Will you be updating it?