Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Yes, its more fun for everyone if the killer roams the map und gives the chance to unhook people. I agree with you.
But thats only the case if you actually play against 4 randoms. SWF Survivors work in one team. Doing this tactic against them counters their teamplay capability. The actual game is not designed for having comms. There is a reason why there was no ingame comms when the game released. There is no problem having it now, but the killer should be designed around that aswell. But he is not. The killers advantage is that survivors dont have the posibility to talk to each other. He lost that with the introduction of SWF and never got a redesign.