토탈워: 워해머 2

토탈워: 워해머 2

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Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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태그: mod, Overhaul
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7.648 MB
2017년 11월 28일 오전 11시 20분
2022년 2월 7일 오후 3시 09분
업데이트 노트 419개 (보기)

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Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)

Cataph님의 1 모음집
Cataph's stable collection - WH2
아이템 51개
설명
- On WH3[www.patreon.com].


To business!

- CTT aka Boyz will be Boyz is an overhaul intending to offer an alternate balance take: closer to tabletop balance, more unforgiving, with more focus on counter-play and loss management.
This means stats were rebuilt on ALL units. The system has worked beyond our expectations and it has proven enjoyable even to testers that were not tabletop-savvy.

- Tabletop stats and rules are converted via spreadsheets and patterns, with little to no arbitrary juggling. Where this is not possible (e.g. abilities), careful planning and manual action ensues.
Units will not be artificially tuned for "defensive roles", and we'll make sure they stay as true as possible to their miniature selves. We either fix our own mistakes, or balance via unit sizes and such, or correct the entire formula.

- A big ol' pile of abilities, phases, passives and thingamangies.
Including and not limited to artillery misfires, Eye of the Gods, four stances for Wardancers, three for Black Orcs, staged passives for Flagellants and Minotaurs, an actual Killing Blow thing for the right people, bumpy chariots and EXPLODING steam tanks.

- Generated campaign dynamic unit caps.
Because we can't have stacks of 19 black dragons, can we? Special+ units need cap contributions from each building/source.
We also override DF's Tabletop Caps with new generated weights when that mod is enabled, for a double layer of unit pooling.


SUPER RECOMMENDED READING for more info: ATTACHED GOOGLE DOC aka THE PAMPHLET.[docs.google.com] Template for modders inside.

They are answered in the said doc, but I will anticipate these here:
- NOT COMPATIBLE with other battle overhauls and tweaks, NOR with additional units unless specifically mentioned in the pamphlet.
- COMPATIBLE with actual reskins, most campaign overhauls and tweaks, certain AI mods (like Celtik's), startpos mods, supported mods THAT ARE FULLY OPTIONAL. We take care of compatibility internally, without needing separate submods unless handled by fans!
See also my stable collection.
- Can be used on an existing save game (it was meant to be possible to disable it mid-campaign too, but something is preventing it for now).

'OFFICIAL' SUBMODS:
- Unit Pack. Current units added in this optional submod can be previewed in custom battle in this main mod.
- Please Don't Die edition: slower combat version. dead submod until further notice



For any question and doubt, don't forget to check the linked doc beforehand and this MOD USER GUIDE![tw-modding.com]
Mac users: due to a problem with the Mac port and the symbol '@', this pack will not fire for you. You'll have to find the pack locally wherever mods are installed on the Mac port and rename the @@@ctt_boyz.pack file without the '@'s. Keep in mind that you'll need to do it again whenever I update it, which is often. Sadly we can't rename live packfiles.



Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes and stuff!
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
인기 토론 모두 보기(15)
593
2023년 11월 24일 오전 10시 53분
고정됨: REPORT FILTHY BUGS HERE / SUGGESTIONS
Cataph
112
2022년 6월 6일 오전 3시 33분
고정됨: MOD SUPPORT
Cataph
26
2022년 2월 8일 오후 6시 49분
고정됨: BATTLE AND CAMPAIGN STORIES
Cataph
댓글 2,575
johnfante 2025년 2월 10일 오전 7시 57분 
I fell like the ranged characters are quite inaccurate... and therefore a little bit useless in general. I tried a duel between 2 Dwarfs Master Engineer, and they hited themself only once within th duel !!
Should I reduce distance for them to be more accurate, or are they usefull only for their buff ?
johnfante 2024년 12월 28일 오전 12시 24분 
Hello, looking for any advice for this wonderfull mod.
-Is there any instances the Hellblaster volleygun is usefull ? For its price, I allways finish with very low kills, and it looks always better to chose the over powerfull canons..
-I have the same problem to use any ranged, specially short ranged, characters. Feel like they never hit their targets. Specially Witch Hunter, very limited range... can you find any use in battle for him ?
Same for Dark Elves and Skaven assassins...
Thanks !
Raven Gaming 2024년 12월 22일 오후 6시 12분 
is this ever coming to game 3
Cataph  [작성자] 2024년 12월 1일 오전 10시 37분 
sure, no worries as long as it's a submod
A Caveman 2024년 12월 1일 오전 7시 53분 
Cataph, I'm working on a submod for this wonderful mod. All it does is change the horde units into the default units their respective factions, so rather than having to recruit a regiment of swordsmen, swordsmen are just 200 entities by default (daring, are we?). This is the first mod I've made for a warscape total war game! May I have your permission to publish this once it's finished?
TemmieGaming-64 #savetf2 2024년 6월 2일 오후 5시 37분 
It turns out it was another mod. I thought it might be a bug because none of the other mods modify any units in any way, but I was wrong. Thank you for responding, and for making this mod in the first place. I think it's great.
Cataph  [작성자] 2024년 6월 2일 오후 12시 18분 
in general, there's absolutely no reason for stuff to stop working after two years. and it worked. check your mod list.
TemmieGaming-64 #savetf2 2024년 6월 2일 오전 11시 56분 
Dwarf Cannons are bugged. The button to switch to Grapeshot has no stats and doesn't do anything when pressed.
bycomet 2024년 5월 9일 오전 4시 10분 
Is Skaven playable with this mod (together with table top caps)? I tried Clan Rictus, got beaten by Malekith.
johnfante 2024년 1월 25일 오전 1시 17분 
Do someone knows if using the mod "No more stupid animations" change the unit balance coupled with CTT ? Thanks !