Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고









How and why did this issue surface?
(but this works for any mods you want removed from a mission)
FYI:If anyone has specifically written a mission that refers to sound files directly in an SRS mod its possibly going to break, You should not do that when making missions...
(if its in PBO format you will need to unpack it with a tool like PBO Manager.)
https://www.reddit.com/r/arma/comments/fqhpqm/how_to_remove_mod_dependency_from_mission/
steps
1) make a backup copy of the mission with dependency problem
2) load Arma with the mods u want (less the ones u want removed from the mission)
3) In editor save a new blank mission on same map
4) Then on file menu select merge and select the mission you made a backup of, that has mods u don't want in it.
5)This will merge the two and remove any extra mods from this new mission (ie any mods not currently loaded with Arma are removed from the merged mission). So now editor has a merged copy in memory u can save. (it will complain during merge sometimes about missing mods , just close these errors)
(of course if the mission logic needs these mods to run they will now be gone, but that should not be the case for JSRS SOUNDMOD)
I tried this fix, and does not work.