Space Engineers

Space Engineers

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[ORT] Halion 8 Mk.II with Haligy
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.563 MB
20 Oct, 2017 @ 10:57pm
22 Oct, 2017 @ 9:49pm
2 Change Notes ( view )

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[ORT] Halion 8 Mk.II with Haligy

Description
World: http://steamproxy.net/sharedfiles/filedetails/?id=1180831703




Originally designed for medium duty industrial class transport, the Halion8 series utilize and build
upon decomissioned MICT-28 hulls to bring them back into service as highly capable and robust
explorationary vessels.

Initally contracted by shipyard salvage conglomerates to increase lot space within local storage
sectors, ORT provided the purchase of MICT-28 hulls. The first teardown prompted ORT research
and development teams to begin with stages in revision and outfitting of newer technologies. Paired
with some of the latest and most advanced explorational equipment the Halion8 boasts its
comprehenisive suite of capabilities to push itself and its crew, to new frontiers!




  • All primary and essential functions mapped for control.
  • Automatic Airlocked side entry (w/control)
  • Automatic Build and Repair system.
  • Automatic Interior doors (w/control)
  • Automatic Exterior door close, Fwd/Aft (w/control)
  • AI Core for autopilot and remote control
  • Oxygenated atmosphere (air) harvesting capability (key mapped)
  • 4-crew cockpit with control and diagnostics (1 seat in engine room)
  • Advanced FTL equipped with upgrades and dual capacitors (key mapped)
  • Assembly bay with interior drone loading ramp. (w/control)
  • Bootup and Shutdown system (w/control)
  • Drone bays (vertical locking, 6 bays (w/control, key mapped)
  • Drone-fit blueprints (listed in required item)
  • Piston mounted interior Projector for drone assembly (w/control)
  • Dual main cargo ramps with 9x9 clearance (w/control, key mapped)
  • Flight lamps and strobes (w/control, key mapped)
  • Front and rear spotlights and vessel droplights (w/control, keymapped)
  • Fully connected cargo conveyor system with upper connector
  • Fully pressurized small grid (w/control)
  • Fully mapped and/or grouped interior and exterior lamps (w/main control)
  • High output Fignit Reactor and booster (w/control, keymapped)
  • Inventory and cargo displays with adjusted quotas
  • Laser Antenna equipped
  • Antenna (w/control, key mapped)
  • Beacon (w/control, key mapped)
  • Multi-use Cargobay (L26xW9xH9 Max)
  • On-board gravity generator (w/control, key mapped)
  • Open interior deck design with on-ship lounge & Mr. coffee
  • ORT.OBD Sv2 on-board diagnostics system (utilizing Automatic LCDs 2)
  • Retractable landing gear (w/control) on both ships
  • Capable of side docking with Merge tunnels (customer mapped)
  • Capable of upper docking with 1x1x1 Merge block (Haligy docked in blueprint)
  • Capable of escaping planetary gravity wells with full cargo payload
  • Provided smaller de-mergable child vessel (Haligy)
  • Long range forward telescope
  • 3D Graphical Radar with single nose mounted 200m sensor (sub-mounted)
  • 4 Front bow mounted Ore detectors with access colored cover slabs
  • 1 Full size med bay (engine room)
  • 2 Small quick access med bays (side entry points)
  • 2 Small ship VCZ Assemblers
  • 3 Full size refineries with upgrades
  • 2 Full size small ship oxygen generators
  • 2 Large main oxygen tanks
  • 10 small backup oxygen tanks
  • 6 Main batteries @ 1.08 MWh each
  • 12 Backup batteries @ 60.00 kWh
  • 6 Loaded single weapon racks with 20 rounds for precise rifles (25 for the 2 rapid fire rifles)
  • 8 900-Kn hydrogen thrusters
  • 6 288-Kn Ion thrusters
  • 6 63-Kn auxilary stop and forward power hydrogen thrusters.
  • 12 Small hydrogen tanks
  • 6 Beds (cryos w/oxygen) in sleeping quarters with lavitory showerhead and door
  • 5 Small cryopods (w/oxygen)
  • Available paired boom mining truck blueprint (listed in required items)
  • Available cargobay pallet blueprint (listed in required items)
  • Available cargobay loading ramp blueprint (listed in required items)

  • Verified and cleared as survival ready /!\ Besides Small Medbay (no construction stages?)



Due to the extensive use of modified technologies it is required that you register with all respective
distributors (Subscribe to)

**Tested in various conditions with various cargos.

Flight procedure:

Hotbar 1 - Key 7: Turn all reactors on/off
Hotbar 2 - Keys 1 & 2: Atmoshperic thrusters and Ion thrusters on/off
Hotbar 2 - Key 3: In-Flight strobes & lamp
Hotbar 4 - Key 2: Lock / Unlock landing gear (Use the key state to determine if all gear are
"ready to lock" when landing)
Hotbar 4 - Key 1: Extend/Retract landing gear

^ Reverse procedure when landing ^
Press "G' while in Pilots seat to overview all keyed controls

FTL Drive:
Max Jump Range of 1,248 km (jumping long distances can cause damage!)
Jump accuracy 100%
Spool efficiency 184%
Power efficiency 184%
Dual 28.80 kWh capacitors
Energy Upgrades III
Range Upgrades IIII
Spool Upgrades III
Accuracy Upgrades II

Assemblers:
Productivity: 100%
Power efficiency: 100%

Refineries:
Productivity: 300%
Effectiveness: 119%
Power efficiency: 150%
Speed Modules II each
Yeild Modules I each
Power Efficiency Modules I each

Max Rating - [IIIII]
Acceleration III
Stopping power IIII
Manuverability II

Weight - 1,921,369 kg (w/Haligy & zero payload)
Dimensions - 151 x 71 x 32 (LWH) *+4 small block height with Haligy
Blocks - 36,969
Non-Armor Blocks - 3,886
Conveyors - 1,008
Thrusters - 149
Lights - 330
Spotlights - 20



When pasting the ship its thrusters will be off so I would be best to
spawn it from a space ship yard. Hover view on station to level the ship before pasting

Refrain from using "P" to lock and unlock landing gear as this will also affect
cargobay maglocks. Use 4th hotbar to access landing gear controls.

Docking the Haligy:
-Ensure Haligy thrusters and gyros are turned on before unmerging.
-When merging/unmerging Haligy ship ensure landing gear are retracted.
-Turn Haligy merge block on/off for docking (key mapped in Haligy)
-After unmerging the Haligy you will need to unlock the Halion's upper docking mags as
they will automatically lock once the ship has been detached.

/!\ It is important to note when sitting in the cockpit seats there is a way to prevent you
from popping out of the ship once you get up. To keep this from happening take these steps:

1. If sitting in front seats stand inline with rear seats

2. If sitting in rear seats stand inline with front seats (without standing on dash)

The cargo loading ramp is a blueprint designed to allow loading/unloading of vehicles since
they have no collision with the MCM ramps. It is part of the equipment package.

Think of this as a scenario where you've purchased a new vessel in preparation of
some explorationary expedition. You could create a world as creative to set the ship
and change it to survival. Task yourself with the mission to preserve your new ship.
More than likey as you begin to use the vessel you may incur damages of which will
require repair.

The next phase of the mission might be to touchdown on a planetary surface to gather
resources for building a set of drones for the ship. You could try the assembly bay
projector in tandem with the build system. Many possibilities really just have fun!
12 Comments
Maliciousfiber  [author] 11 Apr, 2021 @ 8:35am 
Oh man would be fun to try and start this ship up after so long I bet it would explode lol!
Maliciousfiber  [author] 1 Nov, 2017 @ 2:39pm 
@Trozzo Hahaa bro! I got you on that vanilla design, next ship nillatech.
Trozzo 1 Nov, 2017 @ 9:20am 
Ok, now that you had fun with mods, be a man and come with us making pure vanilla ship's :)
Whaddageek 26 Oct, 2017 @ 5:13pm 
Ah, my bad!
Maliciousfiber  [author] 26 Oct, 2017 @ 1:37pm 
@Whaddageek Absolutely, there is a world available. Link is under description. Thank you :]
Whaddageek 26 Oct, 2017 @ 8:10am 
If you're gonna do that many mods, you're really better off publishing it as a world. Nice ship, though.
Venom415 25 Oct, 2017 @ 6:37pm 
Fantastic looking design!
Boris Johnson 25 Oct, 2017 @ 2:45pm 
Thanks man. Again awesome ship dude
Maliciousfiber  [author] 25 Oct, 2017 @ 2:04pm 
Yes I was thinking that would be better, first "large" workshop upload I've done. I'd like to make it as easy as possible considering all the mods it does have. You just go to the save and publish, then list the mods? Cheers pilots!
jedisalamander 25 Oct, 2017 @ 11:06am 
Can you make it a world?