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Awesome map, visuals, puzzles and everything. I really like the dark, orange-lit style and the single portal puzzles are superb. The beginning cutscene looks cool, but kinda random, since we don't expect episode three to be released soon (or probably at all).
I ask you to add a third part that can somehow explain such a long fall.
I quite enjoyed the design and the use of strong orange lighting with the destroyed look. I also liked the triple-layered doors seen when the player enters the facility, which felt like a classic example of Aperture-brand inefficiency.