Portal 2

Portal 2

1,394 ratings
Post Mortem 02 - Prelude
   
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94.535 MB
12 Oct, 2017 @ 9:06pm
15 Oct, 2017 @ 10:44am
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Post Mortem 02 - Prelude

Description


NEWS
Version 3 was released. I fixed the Portal switching bug and a few others. You can read the full changelog here.

The series
Post Mortem is a series of maps in which I explore some of my favorite test elements, gameplay mechanics and visuals from the Portal series mixed with whatever is going on in my head. I have no exact release date for episode three. It's been seven months since I released episode one, so don't expect anything soon (sorry!). I let new ideas come to me instead of commiting to a linear and predictable timeline.

The map
Inspired by epistolary events, this map will expand the character’s backstory as requested from episode one. I tried to go for puzzles with less elements, as inspired by the first Portal game. You'll see nothing but the 1500 Megawatt Aperture Science Heavy Duty Super Colliding Super Button, Weighted Storage Cubes and Emancipation Grills. I also wanted to work using a Single Portal Device. I hope you enjoy, I had a lot of fun creating this one. It's the biggest map I have ever made, quite a challenge!

Special Thanks
Demolisher for feedback, texturing and some cool ideas;
reepblue for the beta textures;
and everyone who playtested.

Thanks for playing!
Let me know what you think in the comments. You can click the banners below to play my other maps as well.




Popular Discussions View All (2)
1
29 Dec, 2017 @ 2:35am
PINNED: Version 3 Changelog
DR3y
60 Comments
a.4444f 22 Mar @ 12:23pm 
عمل رائع أخي لكن هل يوجد أجزاء جديدة للسلسلة ؟
| \_/ () 18 Jun, 2024 @ 12:58am 
Oh, so that's how I got here!

Awesome map, visuals, puzzles and everything. I really like the dark, orange-lit style and the single portal puzzles are superb. The beginning cutscene looks cool, but kinda random, since we don't expect episode three to be released soon (or probably at all).
jp 29 Jan, 2024 @ 4:14pm 
Great work! That was fun and beautifully made :steamthumbsup::steamthumbsup:
mplHelmay 4 Apr, 2023 @ 7:20am 
Hi, you broke the logic of the game with this card. A simple Aperture Science employee cannot have a jumper's shoes. And it is not possible to survive from a height from the surface of the earth to the salt mines without shoes.
I ask you to add a third part that can somehow explain such a long fall.
Ali 25 Mar, 2023 @ 2:00pm 
great map!
Grayson Peddie 1 Feb, 2023 @ 4:16pm 
Wow man. That 'quired me a lot of critical thinking! And I love it! :D Well done.
Albanian 28 Oct, 2022 @ 8:51am 
So this is where our test subject came from.
Femboy Sylv 17 Aug, 2022 @ 7:14am 
episode 3 (it's been 3 years lol)
LaChicaDeAperture 22 Sep, 2021 @ 6:35pm 
WOW es GENIAL y es difícil pero me encanta, quiero mas xD :p2cube:
Aneonen 17 Jun, 2021 @ 11:35pm 
Very nice map. The puzzles were neat, and like others I liked the twist in the last one (thought the autoportal's floor button was a little buggy for me.)
I quite enjoyed the design and the use of strong orange lighting with the destroyed look. I also liked the triple-layered doors seen when the player enters the facility, which felt like a classic example of Aperture-brand inefficiency.