安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I tested this on a Standard Rules game, and it works. Though I don’t know if Rise and Fall rules games would change this.
Missionaries have to be produced in a city with a Prasat and die in theological combat to get a relic, and there also needs to be remaining relics in the game. It's possible you had Missionaries from non-Prasat cities.
I haven't tested inquisitors and I know it doesn't work for apostles (unless they have the martyr promotion), but note the top notification in this screenshot: https://steamuserimages-a.akamaihd.net/ugc/921417699724543891/627F2A73C11FF3E4F977CD7779E43E793533EA01/
I'm also pretty sure I've had missionaries killed and not gotten a relic a few times even though I had open slots.
- Tourism from Kampungs (with Flight) is based on their food output. It does not include the food from the coast/lake tile they're on, but is increased by 1 if the city has a Lighthouse.
- You can exploit Jongs to move an embarked unit across any ocean (no matter how large) in a single turn, so long as you have a lot of them.
- Pillagers of Kampungs heal to full health, and Indonesia tends to have a lot of them. This makes it possible to win a naval war against Indonesia even with a smaller navy.
- Naval raider units are the most effective counter to Indonesia.
More in the guide itself!