Divinity: Original Sin 2

Divinity: Original Sin 2

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Buffed GM Limitations
   
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Type: Add-on
Game Mode: Story, GM
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1.211 KB
4 Eki 2017 @ 12:40
4 Eki 2017 @ 15:29
2 Değişiklik Notu ( görüntüle )

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Buffed GM Limitations

Moon Fairy Kyra tarafından 1 koleksiyonda
Loli's SImple Mods
16 öğe
Açıklama
This mod increases the limits of the GM Mode caps and such for items and stats. Mostly by double the original.

The list is as follows. (These all only apply to GM Mode.)

  1. Character and Item Level Cap increased from 50 to 999999.
  2. Character and Item Base Attribute and Max Attribute Cap raised from 100 to 999999.
  3. Character and Item Resistance Caps raised from -1000 and 1000 to -999999 and 999999 min and max.
  4. Character Source Point Limit increased from 3 to 999999.
  5. Character AP Limit increased from 100 to 999999.
  6. Character Attribute Point and Combat Point Base Limits increased from 10 and 5 to 999999.


Not sure why someone would want this, but it was requested!~

This mod is also on the Nexus!~ https://www.nexusmods.com/divinityoriginalsin2/mods/125/?


My Other Mods
------------------------
Lolipack Developmental Arena Mode Mod ---> http://steamproxy.net/sharedfiles/filedetails/?id=1151491323
Leadership Effective Range Increaser ---> http://steamproxy.net/sharedfiles/filedetails/?id=1157815030
Perseverence Buffs --> http://steamproxy.net/sharedfiles/filedetails/?id=1158323828
All Skilled Up Civil Point Buff --> http://steamproxy.net/sharedfiles/filedetails/?id=1158306786
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9 Yorum
Nicol Bolas 1 Eki 2018 @ 15:02 
Coud you update this mod to DE <3 i love this mod a must have in my gm campaign :3
Canada Senpai 16 Oca 2018 @ 19:21 
Does this Mod allow GM's to increase armor values on gear past 999?
Moon Fairy Kyra  [yaratıcı] 12 Eki 2017 @ 14:24 
I believe there's already many level cap mods for this. @ItsDan

I can't be too sure though. Search around a bit and you might find something!
ItsDan 12 Eki 2017 @ 14:12 
Ahh thats why, sorry im an idiot. Is there a way to do this in campaign?
Moon Fairy Kyra  [yaratıcı] 12 Eki 2017 @ 4:10 
Yeah, I've noticed that, @Malinor. I might know why that is, and it may be out of my control for the time being. Since even if you do modify the caps to be higher, they'll stick in campaign mode but be iffy for GM Mode since GM Mode wasn't actually designed in any way to not be limited.

It's confusing, but I can likely work around it soon!~ Sorry about that. :vanilla:


As for you, @ItsDan , this mod was only designed for GM Mode. That's likely why. If you're in campaign, of course it won't work, silly. :chocola:
Malinor 11 Eki 2017 @ 21:20 
Just a heads up, this doesn't appear to raise the level cap or AP cap like it states.
ItsDan 11 Eki 2017 @ 18:22 
When enabling and starting a new game it wont let me move after the cutscene
Moon Fairy Kyra  [yaratıcı] 9 Eki 2017 @ 16:25 
@endorement Ehhhhh? I mean, it should be possible, especially through skills. Just make a custom skill that grants +200% to poison. if you truly wish to have it be passive, just set the duration to be set to -1 so that it stays infinite until triggered off and have it give a status effect that gives the resistance instead.

To make a "turn off" skill for it, just make the same exact skill but have it "cleanse" the skill that gives the resistance anyhow.

There's countless other ways to do this, but that's just off the top of my head.
Alphaine 9 Eki 2017 @ 10:34 
Do you know if it is possible to make a mod that would make humans be able to heal from poison like Undeads do? I've been looking into it, but all I find is I can't make talents, I can't give them the undead tag, I can't really seem to be able to actually do anything, any ideas, advice or even well, ability to do it? I really want to make a character that isn't undead, but heals from poison rather than water spells.