安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You actually shown me method of creating tags in Lost Card example lol
And I don't needed to create new tags, I just want to set old tags to modded items.
Maybe i'll add support for that?
Isaac.GetCardIdByName("I - The Cold")
Just copy this logic to determine the card to register:
{ Isaac.GetCardIdByName("I - The Cold"),
CARD_TAG.."Apply Slow to all enemies in the room for 10 seconds upon activation"
}
Here's all the Lost Card descriptions in one complete example yaeid mod: https://hastebin.com/evujiqowef.lua
Also, custom description for Lost Cards is not working, even when i done it perfectly by pattern.