Stellaris

Stellaris

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!Buildable Ancient Buildings, Civic Redux & Novus Orbis Compatibility Patch
   
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19 sep 2017 om 1:33
23 jun 2018 om 9:21
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!Buildable Ancient Buildings, Civic Redux & Novus Orbis Compatibility Patch

Omschrijving
Put it simply, this mod serves as a bridge between Build Ancient Buildings, Civic Redux and Novus Orbis mods.

This way, you can enjoy having Empire Capital-Superplex (from Novus Orbis) while at the same time having capability to build Fallen Empire buildings (from Buildable Ancient Buildings) that can generate unity (from Civic Redux).

Of course, you need 3 of these mods to work. You can use original Civil Redux or the 2.0 version.

Update:
Niven 2.1 update
11 opmerkingen
Zeratul Vergil  [auteur] 22 mrt 2018 om 19:39 
Is the Civic Redux going to have an update?
Toasty Isabrotr 10 okt 2017 om 17:29 
You may have overlooked some of the machine empire only capital buildings in the Novus Orbis file, so any buildings demanding a specific level of HQ do not work. Would appreciate to see a fix!
de Grizz 28 sep 2017 om 8:53 
many buildings cant be build after upgrade to Super Primary Nexus, same with building upgrades
for example if i get super nexus 1st, cant up to ancient tier my mines and power stations
MikeWe 26 sep 2017 om 10:41 
Added your Novus Compatibility patch
Zeratul Vergil  [auteur] 26 sep 2017 om 8:31 
So updated, hopefully compatible

If anyone found out the bug, can you help me and show me how to fix that? I'm just a novice.. :steamsad:
Zeratul Vergil  [auteur] 26 sep 2017 om 7:26 
working on it
[Dolt] Ewokz 26 sep 2017 om 7:22 
Doesn't seem to at the moment Ghost
de Grizz 26 sep 2017 om 5:44 
a patch work wirh this novus orbis updete? -> http://steamproxy.net/sharedfiles/filedetails/?id=1147051128
[Dolt] Ewokz 21 sep 2017 om 11:13 
Wow amazing man, thanks! Finally I can run Novus and still have properly rebuilt ringworlds :D
Zeratul Vergil  [auteur] 21 sep 2017 om 10:49