XCOM 2
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[WotC] Limited Reloads [Old, Unsupported]
   
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2017년 9월 2일 오후 8시 09분
2019년 4월 4일 오전 4시 12분
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[WotC] Limited Reloads [Old, Unsupported]

Richard님의 1 모음집
XCOM2 Mods by RICHARD
아이템 19개
설명
This mod adds a new "Reload" perk that has limited uses to make tactical missions, especially those against the lost more interesting. A limited supply of ammunition (reloads) should give more influence over tactical decisions and limit the use of multi ammo/multi shot abilities.

What This Mod Adds:

Limited Reloads (default is x2 per mission but this can be configured in XComLR_SoldierSkills within the mods config folder).
The action cost can be customized in the config folder by default it is set to 1.

Extra Mags [Training Centre Perk] which adds +2 reloads to a soldiers total for personal use in the field.
(The perk reference is "ExtraMagsRS" if you want to add it to a class)
To Manually assign "Extra Mags" to a class, the ability is referenced as below with no extensions:
AbilityName="ExtraMagsRS"

Extra Magazine [Item] which grants +2 reloads to a soldier when equipped.
This stacks with the Extra Mags training centre perk but multiple copies of this item do not do anything so don't waste utility slots (I couldn't restrict it).

Give Ammo, Everyone who can Reload gets this perk. By default its a single action cost ability that gives an ally within weapon range +1 reload charge but takes away 1 reload charge from the user.
The action cost can be customized in the config folder by default it is set to 1.
The charges for this ability is shared/same as the charges for reload and is also increased by the Extra Mags perk.

Strike, Each weapon gets a strike ability that allows a melee attack with the stock of the weapon. The Damage is based on weapon damage and scales at each tech level for supported weapons. It is also customizable in the ini files.

Notes:
-The Limited Reload Perk is directly applied to weapons now via a small line of code, see below for supported guns.
-Pistols can cause conflicts with the new reload perk so existing game pistols have been fixed, so modded ones might cause issues.
-The GiveAmmo ability does not effect Autoloaders. Autoloaders are untouched and just act as a soldiers personal reload reserve and are a great way to increase overall reload counts for a unit.
-Extended Magazines are also untouched, they still just increase clip size which is a good way to use less reloads, less often.
-The "ExtraMags" perk is available via the Training Centre and may randomly show up on soldiers.
-The Extra Magazines Item can be equipped more than once but can't be stacked on itself but can be stacked with the extramags perk.
-To get enemy reloads to work I had to edit the base game reload ability which may cause issues but on the plus side will make all enemies and enemy mods work now.

Supported Weapons: (These have had reload removed and limited reload added)
-Default Weapons: Assault Rifle, Cannon, Shotgun, Sniper Rifle
-Alien Hunters: Boltcaster
-Shens Last Gift: Spark Rifle
-XPACK Weapons: Vektor Rifle, Bullpup Rifle, Chosen Rifle XCOM, Chosen Shotgun XCOM, Chosen Sniper XCOM
-TLE/TLP Weapons: Assault Rifle, LMG, Shotgun, Sniper Rifle
-[WotC] Richards Weapon Pack (https://steamproxy.net/sharedfiles/filedetails/?id=1416213922)
-(Unofficial) LW WotC SMG Pack (https://steamproxy.net/sharedfiles/filedetails/?id=1126071432&searchtext=smg)
-Coilguns for War of the Chosen (https://steamproxy.net/sharedfiles/filedetails/?id=1253939617)
-ADVENT Armoury - War of the Chosen - ADVENT Flamethrower (https://steamproxy.net/sharedfiles/filedetails/?id=1123308019)
-[WOTC] CBR Redux (https://steamproxy.net/sharedfiles/filedetails/?id=1349983893)
-[WotC] Resistance Firearms (https://steamproxy.net/sharedfiles/filedetails/?id=1132835147)

Fixed Pistols: (These have had reload removed)
-Default Weapons: Pistol
-Alien Hunters: Shadowkeeper
-XPACK Weapons: Chosen Pistol XCOM
-[WotC] Resistance Firearms Pistols and Machine Pistols

Conflicts:
-

Known Issues:
-Autoloaders work but are not displayed correctly meaning you cant see how many free reloads you have left, I suggest using BG's Free Reload Anytime mod as this fixes this issue and makes free reloads its own pool.
-The Enemy AI don't seem to know what to do when they run out of ammo and units such as advent troopers often just run around aimlessly.
-I had to edit the base game reload ability to get enemy limited reloads to work so this may cause issues.

Planned:
-Add Utility Items that increase reload count such as spare magazine.
-Add Support for more Modded Weapons (On Request as I only use the SMG Pack)

Suggested Add Ons:
-BG's Free Reload Anytime compliments this mod:
http://steamproxy.net/sharedfiles/filedetails/?id=1124843260

Credits:
-Many thanks to shiremct & Lynsis for help getting the GiveAmmo ability to work.
-Advent Avenger, I borrowed some code from his "Pistols get standard shot" mod to add reload to weapons here.
-Looplick for fixing a bug related to the ExtraMags Perk.
인기 토론 모두 보기(1)
12
2019년 4월 6일 오전 10시 20분
Odd bug
looplick
댓글 231
VII 2024년 8월 13일 오후 2시 44분 
wasnt there a version of this mod that made ammo finite in a way? just come back to see how xcom2 is these days
4rrakis 2019년 12월 10일 오전 9시 07분 
Actually there IS a supported version: https://steamproxy.net/sharedfiles/filedetails/?id=1794422889
Bobby_Hill (♀) 2019년 12월 10일 오전 9시 05분 
make this open to the public so it can have future support please
spiritplumber 2019년 10월 26일 오전 2시 16분 
awesome to use for the AXE-COM playthrough
Berserk 2019년 8월 9일 오후 10시 47분 
I am very interested in @looplick 's version of this or any version that doesn't mess with the enemies reloading at all
Insufferable Smartypants 2019년 7월 6일 오후 1시 45분 
Excellent! I always thought the melee damage on a rifle strike should have been a straight 1 point, but never bothered to change it.
looplick 2019년 7월 6일 오전 7시 46분 
@Talon Richard has graciously allowed others to upload their own versions of this mod. See the "Odd bug" discussion above.

I've been working on a version of this mod for a bit now and only today squashed the last nasty bug. It's the one where if you save, exit, then load back in, soldiers who had no reloads left magically got their reloads back...

Anyway, my version is different though. Mainly, it removes the melee strike ability and adds a bunch of configurables to adjust difficulty even further. I have a few other things I want to do before release though, but it should be ready in the coming week(s).
Talon 2019년 7월 2일 오후 1시 09분 
Hey!
I dont suppose you would open up working on the project to other modders, now that you're done working on it? You might be done with XCOM modding for the moment, but this mod itself is too good of an idea to simply pass up, so I was hoping you'd be willing to release the right to have others work on it/upload other versions of it!
Insufferable Smartypants 2019년 7월 1일 오후 3시 52분 
So adding reload to sniper rifles isn't something I can do myself, with say, an ini tweak, right? I don't know the mod tools well enough to trust doing anything like that to it.

I turned off ammo consumption for pistols, but for some reason all my standard sniper rifles don't get the ability. I know you have it added in your mod, but it's not showing up for me specifically for those weapons (regular and TLP). I've noticed that XCOM 1 style sniper rifles can reload, but they have unlimited ammo.

I didn't expect to hear from you, Richard. I'd decided to live with it unless a player pipes in with some advice.
Richard  [작성자] 2019년 7월 1일 오전 7시 11분 
@insufferable smartypants I'm no longer making xcom mods and i dont play on my pc as much currently. The issue you are having is with weapons that are not supported by the mod, primary pistols added by mods are usually classed as new primary weapons so the mod would need to be updated to support them. Secondary (default) pistols have reload removed due to a conflict with primary reloads, as typically secondary pistols have infinite ammo this isn't.an issue but secondary pistol mods that are not supported typically affect things.