Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction











I've been working on a version of this mod for a bit now and only today squashed the last nasty bug. It's the one where if you save, exit, then load back in, soldiers who had no reloads left magically got their reloads back...
Anyway, my version is different though. Mainly, it removes the melee strike ability and adds a bunch of configurables to adjust difficulty even further. I have a few other things I want to do before release though, but it should be ready in the coming week(s).
I dont suppose you would open up working on the project to other modders, now that you're done working on it? You might be done with XCOM modding for the moment, but this mod itself is too good of an idea to simply pass up, so I was hoping you'd be willing to release the right to have others work on it/upload other versions of it!
I turned off ammo consumption for pistols, but for some reason all my standard sniper rifles don't get the ability. I know you have it added in your mod, but it's not showing up for me specifically for those weapons (regular and TLP). I've noticed that XCOM 1 style sniper rifles can reload, but they have unlimited ammo.
I didn't expect to hear from you, Richard. I'd decided to live with it unless a player pipes in with some advice.