Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction










Re-read the Description
Or a way to exclude the effect on squadsight and/or melee
I'm guessing this update never made it to the base game version? It was the reason I finally gave up and disabled explosive DR; it just didn't make sense to chuck a grenade behind cover and have the cover protection apply to it...
I can't wait to get the DLC so I can use the up-to-date versions of these great mods. Looking forward to that more than the DLC itself :)
I made low cover ineligible for damage reduction in the INI
However a stun lancer with low health in low cover was being suppressed by a soldier with a cannon, and when it moved, it took full damage from the cannon but got 1 point of armor from its cover, leaving it with 1 hp left
Video proof: https://youtu.be/hfXLXFgHrBg
But. This mod in the mid game and late game becomes more of a burden. When your quick math says three 6-7 damage shots kill a 16 hp enemy... And it turns out to be false while the damage indicator is always off by 1 whole damage.
It might sound like I am whining, but just wait until enemies get tanky, and one of your characters misses a guaranteed kill because of this mod.