Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고











What this does is check soldiers at Rookie Rank (or Faction heroes at Squaddie) to see if they have the default values, and if they do, re-roll them. The only way to check later ranks would be to know what stats they would have at those ranks, which isn't always guaranteed and could potentially lead to accidentally re-randomizing a character later on.
That said, I also have a SWR: Hidden Potential mod in my workshop. Like this NCE mod it uses the Enemy Within progression curve, and it would theoretically allow for randomization at later levels (since it randomizes the level-up stats).
That said, if bIsRandHP=true (allowing for randomized HP), it would use the XComNCE.ini's range of 3-6. Even with Beta Strike, the fact your soldiers all have 20 health on legend (except this recruit) makes me think you don't have random hp active. Since just this recruit had 10 HP, I wonder if the resistance recruit doesn’t pull from the standard Soldier template?
I looked into the "More Health" mod and noticed it did not modify any of the "CivilianMilitia" or "VolunteerArmyMilitia" stats. Perhaps the recruit's stats are pulled from one of those?
Maybe try adding those segments to the "More Health" mod. It probably won't fix the existing soldier, but it might help future ones! :)
For context, I use the "More HP" mod by mod team cx and I also use Beta strike, I've modified that mod and gave myself more health, so most rookies start out with 20 HP on legend.
I just did an extraction mission to get an engineer and the resistance recruit that was knocked out had 10 HP.
Is the HP coming from the base xcom ini for character stats? I would have thought in my case it would take from the "More HP" mod.
Would appreciate shedding some light on this.
That said, I personally like it. Thematically, it makes sense that not everyone is good at computers at first, and gameplay-wise it makes the stat more important initially, since you may have to protect those soldiers with decent hacking.
Still, the mod is here so everyone can make the game the way they like it. All you have to do it go into the XComNCE.ini file and change the Hacking_low stat to Hacking_low=5. That will make the minimum 5 for you. ;)
Have you customized any of the NCE.ini settings, and do you have any other mods which might change how the faction heroes level or progress?
I wonder if maybe she was unlucky and rolled mostly normal stats, save for maybe one. What are her stats right now for you?