XCOM 2
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[WOTC] EU Aim Rolls
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29 Ağu 2017 @ 19:06
4 Kas 2021 @ 3:00
7 Değişiklik Notu ( görüntüle )
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[WOTC] EU Aim Rolls

Açıklama
Separates the rolls for hit, crits and dodge.

** Added LW style perfect information, enable via config **
** Ignores existing config for squadsight penalty and heigh advantage bonuses in your xcom config, you may customize these options in the mod's config instead which also provides additional options for customization (SteamApps\workshop\content\268500\1123516056\Config\XComAimRoll.ini) **

Gone are the days of troopers having 100% crit against people in heavy cover + aid protocol, since in XCOM 2, hits, crits and dodges shares a single roll, so if the crit chance is higher than hit chance, it always crits as long as the target can't dodge, dodge is less affected because the dodge roll is calculated based on dodge stat * hit chance.

In short: By default 10% hit 10% crit means 10% of your shot will crit, 0% normal hit, 90% miss.
With this mod 10% hit 10% crit means 1% of shot will crit, 9% normal hit, 90% miss.

By the default behaviour of this mod, rolling a crit will not roll for dodge, this is customizable in ini config. Enabling HYBRID_CRIT_DODGE will instead roll for both crits and dodge and results in a normal hit if both succeeded.

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tweaking mod using existing templates there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamproxy.net/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamproxy.net/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod overwrites X2AbilityToHitCalc_StandardAIm, X2AbilityToHitCalc_StandardMelee and may not be compatible with other mods that overwrites the same class. [Totally not compatible with No Crit Dodging, choose only one]
Custom abilities that uses default.SimpleStandardAim will also not benefit from this change. (I can't override default.SimpleStandardAim) But you can add their template name into the INI to force this behaviour.
Popüler Tartışmalar Tümünü Görüntüle (1)
1
23 Şub 2023 @ 4:54
PLEASE READ - for Long War 2 (LW2) users
Nemo Jr.
302 Yorum
Dragon32 26 Ağu @ 6:38 
@arashii77
No.
arashii77 25 Ağu @ 17:07 
i dont understand on thing, do this mod remove the aim assist ?
Daddy Takeda 6 Tem @ 16:40 
Crap... I've put positive value instead...
-bg-  [yaratıcı] 6 Tem @ 15:15 
negative value is correct, positive value will make shooting up easier
Daddy Takeda 5 Tem @ 19:23 
Oh, yeah sorry, I know it is zero by default, I was just asking clarification as the functionality of the DefenseBonus value. I saw a comment made by someone else about their own modification of your mod and they but negative values to the defense bonus, so I'm just wondering if I'm reading it right. If I put DefenseBonus=10, I will get a 10 defense bonus, right?
-bg-  [yaratıcı] 5 Tem @ 17:39 
by default no defence, but you can set a custom value for it.
Daddy Takeda 5 Tem @ 9:30 
Bu yorum otomatik içerik kontrolü sistemimiz tarafından analiz edilmeyi bekliyor. Zararlı içerik (ör. bilgilerinizi çalmaya teşebbüs eden internet siteleri) içermediğinden emin olana dek geçici olarak gizli kalacaktır.
Daddy Takeda 5 Tem @ 9:29 
So about the +HEIGHT_MODIFIER, units that have high ground have offence (aim) bonus relative to the height difference between them and their target, but they also have a defence (enemy aim) malus the higher they are?
Jonny Woo 4 Ağu 2024 @ 13:31 
Hi! I'm trying to get to the bottom of the conflict between this mod and Extended Information. Is this problem solved? My testing doesn't show any error. Both Extended informaion and EU show same numbers when SHOW_CHANCES are true. Also Extended Information picks up any custom number from HEIGHT_MODIFIER. Thanks
Kevin from HP Customer Service 24 Haz 2024 @ 12:47 
@Dan I'm pretty sure there's an old beta (but still the newest version) of extended information on the xcom modders discord that allegedly addresses this issue.

I personally use it and I think it works fine even though im not payying attention to the numbers. RustyDios mentioned it in Extended info's modpage.