XCOM 2
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[WOTC] EU Aim Rolls
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2017년 8월 29일 오후 7시 06분
2021년 11월 4일 오전 3시 00분
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[WOTC] EU Aim Rolls

설명
Separates the rolls for hit, crits and dodge.

** Added LW style perfect information, enable via config **
** Ignores existing config for squadsight penalty and heigh advantage bonuses in your xcom config, you may customize these options in the mod's config instead which also provides additional options for customization (SteamApps\workshop\content\268500\1123516056\Config\XComAimRoll.ini) **

Gone are the days of troopers having 100% crit against people in heavy cover + aid protocol, since in XCOM 2, hits, crits and dodges shares a single roll, so if the crit chance is higher than hit chance, it always crits as long as the target can't dodge, dodge is less affected because the dodge roll is calculated based on dodge stat * hit chance.

In short: By default 10% hit 10% crit means 10% of your shot will crit, 0% normal hit, 90% miss.
With this mod 10% hit 10% crit means 1% of shot will crit, 9% normal hit, 90% miss.

By the default behaviour of this mod, rolling a crit will not roll for dodge, this is customizable in ini config. Enabling HYBRID_CRIT_DODGE will instead roll for both crits and dodge and results in a normal hit if both succeeded.

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tweaking mod using existing templates there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamproxy.net/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamproxy.net/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod overwrites X2AbilityToHitCalc_StandardAIm, X2AbilityToHitCalc_StandardMelee and may not be compatible with other mods that overwrites the same class. [Totally not compatible with No Crit Dodging, choose only one]
Custom abilities that uses default.SimpleStandardAim will also not benefit from this change. (I can't override default.SimpleStandardAim) But you can add their template name into the INI to force this behaviour.
인기 토론 모두 보기(1)
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2023년 2월 23일 오전 4시 54분
PLEASE READ - for Long War 2 (LW2) users
Nemo Jr.
댓글 302
Dragon32 2025년 8월 26일 오전 6시 38분 
@arashii77
No.
arashii77 2025년 8월 25일 오후 5시 07분 
i dont understand on thing, do this mod remove the aim assist ?
Daddy Takeda 2025년 7월 6일 오후 4시 40분 
Crap... I've put positive value instead...
-bg-  [작성자] 2025년 7월 6일 오후 3시 15분 
negative value is correct, positive value will make shooting up easier
Daddy Takeda 2025년 7월 5일 오후 7시 23분 
Oh, yeah sorry, I know it is zero by default, I was just asking clarification as the functionality of the DefenseBonus value. I saw a comment made by someone else about their own modification of your mod and they but negative values to the defense bonus, so I'm just wondering if I'm reading it right. If I put DefenseBonus=10, I will get a 10 defense bonus, right?
-bg-  [작성자] 2025년 7월 5일 오후 5시 39분 
by default no defence, but you can set a custom value for it.
Daddy Takeda 2025년 7월 5일 오전 9시 30분 
이 댓글은 자동화된 콘텐츠 확인 시스템의 분석을 기다리고 있습니다. 정보 도용을 위한 웹사이트 링크와 같이 유해한 콘텐츠가 포함되어 있지 않은 것으로 확인될 때까지, 일시적으로 숨김 처리됩니다.
Daddy Takeda 2025년 7월 5일 오전 9시 29분 
So about the +HEIGHT_MODIFIER, units that have high ground have offence (aim) bonus relative to the height difference between them and their target, but they also have a defence (enemy aim) malus the higher they are?
Jonny Woo 2024년 8월 4일 오후 1시 31분 
Hi! I'm trying to get to the bottom of the conflict between this mod and Extended Information. Is this problem solved? My testing doesn't show any error. Both Extended informaion and EU show same numbers when SHOW_CHANCES are true. Also Extended Information picks up any custom number from HEIGHT_MODIFIER. Thanks
Kevin from HP Customer Service 2024년 6월 24일 오후 12시 47분 
@Dan I'm pretty sure there's an old beta (but still the newest version) of extended information on the xcom modders discord that allegedly addresses this issue.

I personally use it and I think it works fine even though im not payying attention to the numbers. RustyDios mentioned it in Extended info's modpage.