Portal 2
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No 29: Defective turret removal manager!
   
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8.633 MB
2012年12月7日 12時48分
2013年4月27日 21時24分
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No 29: Defective turret removal manager!

daloboy 作成の 1 件のコレクション
Payback time for turrets
6 アイテム
解説
(NOT A PUZZLE)

Your job is simple, but very important!
First, activate the "gathering" mechanism.
(stay clear of the glass near the pistons, it's vary dangerous, as the frankencubes will demonstrate)
Second, get behind the protective glass and active the pedestal button.
When there is no danger to come out, use the cube to "vaporate" the defective devices.
Then just use the right button to "rest" them in pieces...peace!

Please rate and comment. Thank you.
#F4F

2013/04/28 Changed the exit room so the manager will respect the intended procedure!
33 件のコメント
jandlml 2018年11月6日 19時24分 
seems like a cute play map. i just killed the turrets and walked out. basically thats what you said needed done?
EuroSong 2015年1月31日 13時42分 
Cool :)
Reminds me of my own chamber: "Firing Squad":
http://steamproxy.net/sharedfiles/filedetails/?id=126280867
daloboy  [作成者] 2014年8月19日 17時48分 
Dont be shy to look around my workshop! Most map will play easy! Thanks for you visit!
vioray 2014年8月19日 17時36分 
no apologies needed, my computer's just old
daloboy  [作成者] 2014年8月19日 17時33分 
Sorry for that vioray!
vioray 2014年8月19日 6時52分 
my poor, poor pc. love the idea of this chamber but couldn't see it very well due to horrendous lag. I'll give it another go when I can afford an upgrade. still fun though from what I did see
daloboy  [作成者] 2013年11月7日 15時15分 
Happy for you stormsend!
stormsend 2013年11月7日 13時35分 
Had a load of fun. I never killed so many turrets at once before. The gelled chute was good, watching them slide out of sight only to see them again. My eyes popped when they came crashing through below. Very nice letting me control the drop. I also had a lag in the lower chamber but It was still fun. Thanks for all the work.
daloboy  [作成者] 2013年4月27日 21時25分 
Here you go DLTyrus! Please let me know if this is satifactory. Thanks for your constructive comment.
GW 2013年4月27日 18時56分 
I like the idea, always interesting to see concepts like this. I think it would be interesting to find something like this as an easter egg while "out of bounds" of a map :P maybe scale it down a little, depending how many entities this machine uses up.

My only advice would be at the end, where you can burn them with the laser - swap the buttons around, or put the exit on the right. Reason being that atleast my instict was to press right first, because it was furthest away from the exit. (Granted, I didn't read the instructions :D)

F4F? :3
http://steamproxy.net/sharedfiles/filedetails/?id=141726466