Sid Meier's Civilization V

Sid Meier's Civilization V

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The Hittites (Brave New World)
   
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5 DIC 2012 a las 16:15
25 MAY 2016 a las 9:49
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The Hittites (Brave New World)

En 1 colección creada por Tomatekh
Tomatekh's New Civilizations
31 artículos
Descripción
Adds the Hittites to the base game.

The Hittites were a Bronze Age power centered in Anatolia and one of the four major empires of the period alongside Assyria, Babylon, and Egypt. One of the earliest off-shoots of the Indo-European family, they developed a unique culture assimilating into the ancient Mesopotamian world. The Hittites were known to have extensively engaged in diplomatic treaties with neighboring powers, to have mastered and improved upon chariot design and warfare (exemplified at the Battle of Kadesh), and to have been one of the earliest peoples to have forged iron weapons and artifacts.

This is an update to my Gods and Kings mod which can be found here: The Hittites (Gods and Kings).

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Note:
- This civilization requires the Brave New World expansion.
- Updates will most likely break saves. Do not update unless you are ready to start a new game.
- The mod uses a UU graphic from the Wonder of the Ancient World DLC scenario. If you do not have the DLC, the mod will automatically switch to a backup graphic. (This is aesthetic only and does not affect gameplay).

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Leader: Suppiluliumas I

UA: Bond and Oath: Rival Civilizations suffer increased Influence decay with City-States you can demand tribute from. Military Units are 20% more effective at intimidating City-States.

UU: Heavy Chariot: Replaces Chariot Archer. Melee instead of Archery Unit. +30% vs. Melee Units. Enemy units that begin their turn adjacent to the Heavy Chariot have -1 Movement for that turn. No resource requirement. (-1 Movement. +11% Production Cost).

UB: Bloomery: Replaces Forge. Provides 2 Iron. Available at Iron Working. -20% Production Cost. No Terrain Requirement. (+1 Maintenance. Does not provide additional Land Unit Production or Production on Iron. Maximum of 5 of these buildings in your empire).

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Credits:
- Suppiluliumas leader screen and DoM by Janboruta.
- Hittite Civ & UU icons, UU graphic, Map adapted from the Firaxis Wonders of the Ancient World DLC Scenario.
- Music taken from the Rome Total War II Europa Barbarorum mod by Nick Wylie.
- An earlier version of the mod used a leader screen is from ambrox62's Ancient Mediterranean Civilizations.
- The Bloomery icon is an edit of Sukrictact's Cheomseongdae wonder icon found in the Korean Wonder Pack.
- All code and art otherwise not listed created by Tomatekh (primary author).
117 comentarios
Lightning Bolt 27 DIC 2020 a las 16:09 
@Tomatekh Can I translate this mode into Korean and give or upload the translation file separately?
Tomatekh  [autor] 27 JUL 2019 a las 20:31 
@spin
Interesting. I'll look into it further see if I can figure something out. Thanks for the report.
spin 27 JUL 2019 a las 11:26 
@Tomatekh
I've made a trial run using only the Goldsmith, Jewelers and More Luxuries mod (plus Hittites, of course) and the amber mines don't cause crashes. OTOH, when I use Hittites + Mines & Quarrys I have random game crashes, mostly around the turn when a (non-resource) mine or a stone quarry would be completed.
Thank you for taking the time to aknowledge my problem!
Tomatekh  [autor] 26 JUL 2019 a las 15:05 
@spin
I don't really know the compatibility with individual mods per version, sorry. My guess is one of those mods removes or seriously modifies either the iron resource or the forge building. However, there should be no reason why this mod would cause a crash upon completing an amber mine (it doesn't run any code when the improvement finished event is triggered). Are you sure another mod is not causing the issue?
spin 21 JUL 2019 a las 14:12 
I've started a game using this MOD + Mines & Quarrys (https://steamproxy.net/sharedfiles/filedetails/?id=1463541209) + Goldsmith, Jewelers, and More Luxuries (https://steamproxy.net/sharedfiles/filedetails/?id=273172973) and it keeps crashing as soon as I finish to build an amber mine. Do you know if any of the previous versions were compatible, at least with Goldsmith etc?
Duchess Van Hoof 29 MAY 2018 a las 10:26 
Nice, this seems authentic, well balanced and unique. Much abliged.
Tomatekh  [autor] 25 ENE 2018 a las 5:44 
"Could it be about the bloomery adding resource and the community patch adjusting another value in the same file beforehand or something similar?"

Maybe. Thanks for the report, though. I'll look into when my schedule clears up a bit.
pompelmo 25 ENE 2018 a las 2:11 
The other modes active are "city limits (v.7)" and "RED Modpack (v.27)" both graphic mods. These three work together without any major issues. I don't know about civ5 modding so have no educated opinion about what may have gone wrong. Could it be about the bloomery adding resource and the community patch adjusting another value in the same file beforehand or something similar?

You have a beautiful mod here otherwise. The heavy chariot is a unique mobile melee unit which opens up different tactical possiblities. The bloomery should be valuable when you are playing an aggressive kind of game even if you have iron. It should work well with their unique ability. And on the other hand they are not overpowered. Clearly well thought mod through out.
Tomatekh  [autor] 24 ENE 2018 a las 16:06 
Thanks, I'll look into it. I'm uncertain how this mod would cause the problem, though. None of the lua or SQL deal with coal so it shouldn't be possible for it to alter your coal amount.
pompelmo 24 ENE 2018 a las 7:06 
When I discovered industrialization, my coal supply appeared in deficit, the amount my city state allies should have provided me with a plus. Possible compatibility issue with the community patch. Too bad, I was really enjoying playing the Hittites. Nice color and flag.