Sid Meier's Civilization V

Sid Meier's Civilization V

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The Hittites (Brave New World)
   
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13.663 MB
2012년 12월 5일 오후 4시 15분
2016년 5월 25일 오전 9시 49분
업데이트 노트 38개 (보기)

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The Hittites (Brave New World)

Tomatekh님의 1 모음집
Tomatekh's New Civilizations
아이템 31개
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Adds the Hittites to the base game.

The Hittites were a Bronze Age power centered in Anatolia and one of the four major empires of the period alongside Assyria, Babylon, and Egypt. One of the earliest off-shoots of the Indo-European family, they developed a unique culture assimilating into the ancient Mesopotamian world. The Hittites were known to have extensively engaged in diplomatic treaties with neighboring powers, to have mastered and improved upon chariot design and warfare (exemplified at the Battle of Kadesh), and to have been one of the earliest peoples to have forged iron weapons and artifacts.

This is an update to my Gods and Kings mod which can be found here: The Hittites (Gods and Kings).

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Note:
- This civilization requires the Brave New World expansion.
- Updates will most likely break saves. Do not update unless you are ready to start a new game.
- The mod uses a UU graphic from the Wonder of the Ancient World DLC scenario. If you do not have the DLC, the mod will automatically switch to a backup graphic. (This is aesthetic only and does not affect gameplay).

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Leader: Suppiluliumas I

UA: Bond and Oath: Rival Civilizations suffer increased Influence decay with City-States you can demand tribute from. Military Units are 20% more effective at intimidating City-States.

UU: Heavy Chariot: Replaces Chariot Archer. Melee instead of Archery Unit. +30% vs. Melee Units. Enemy units that begin their turn adjacent to the Heavy Chariot have -1 Movement for that turn. No resource requirement. (-1 Movement. +11% Production Cost).

UB: Bloomery: Replaces Forge. Provides 2 Iron. Available at Iron Working. -20% Production Cost. No Terrain Requirement. (+1 Maintenance. Does not provide additional Land Unit Production or Production on Iron. Maximum of 5 of these buildings in your empire).

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Credits:
- Suppiluliumas leader screen and DoM by Janboruta.
- Hittite Civ & UU icons, UU graphic, Map adapted from the Firaxis Wonders of the Ancient World DLC Scenario.
- Music taken from the Rome Total War II Europa Barbarorum mod by Nick Wylie.
- An earlier version of the mod used a leader screen is from ambrox62's Ancient Mediterranean Civilizations.
- The Bloomery icon is an edit of Sukrictact's Cheomseongdae wonder icon found in the Korean Wonder Pack.
- All code and art otherwise not listed created by Tomatekh (primary author).
댓글 117
Lightning Bolt 2020년 12월 27일 오후 4시 09분 
@Tomatekh Can I translate this mode into Korean and give or upload the translation file separately?
Tomatekh  [작성자] 2019년 7월 27일 오후 8시 31분 
@spin
Interesting. I'll look into it further see if I can figure something out. Thanks for the report.
spin 2019년 7월 27일 오전 11시 26분 
@Tomatekh
I've made a trial run using only the Goldsmith, Jewelers and More Luxuries mod (plus Hittites, of course) and the amber mines don't cause crashes. OTOH, when I use Hittites + Mines & Quarrys I have random game crashes, mostly around the turn when a (non-resource) mine or a stone quarry would be completed.
Thank you for taking the time to aknowledge my problem!
Tomatekh  [작성자] 2019년 7월 26일 오후 3시 05분 
@spin
I don't really know the compatibility with individual mods per version, sorry. My guess is one of those mods removes or seriously modifies either the iron resource or the forge building. However, there should be no reason why this mod would cause a crash upon completing an amber mine (it doesn't run any code when the improvement finished event is triggered). Are you sure another mod is not causing the issue?
spin 2019년 7월 21일 오후 2시 12분 
I've started a game using this MOD + Mines & Quarrys (https://steamproxy.net/sharedfiles/filedetails/?id=1463541209) + Goldsmith, Jewelers, and More Luxuries (https://steamproxy.net/sharedfiles/filedetails/?id=273172973) and it keeps crashing as soon as I finish to build an amber mine. Do you know if any of the previous versions were compatible, at least with Goldsmith etc?
Duchess Van Hoof 2018년 5월 29일 오전 10시 26분 
Nice, this seems authentic, well balanced and unique. Much abliged.
Tomatekh  [작성자] 2018년 1월 25일 오전 5시 44분 
"Could it be about the bloomery adding resource and the community patch adjusting another value in the same file beforehand or something similar?"

Maybe. Thanks for the report, though. I'll look into when my schedule clears up a bit.
pompelmo 2018년 1월 25일 오전 2시 11분 
The other modes active are "city limits (v.7)" and "RED Modpack (v.27)" both graphic mods. These three work together without any major issues. I don't know about civ5 modding so have no educated opinion about what may have gone wrong. Could it be about the bloomery adding resource and the community patch adjusting another value in the same file beforehand or something similar?

You have a beautiful mod here otherwise. The heavy chariot is a unique mobile melee unit which opens up different tactical possiblities. The bloomery should be valuable when you are playing an aggressive kind of game even if you have iron. It should work well with their unique ability. And on the other hand they are not overpowered. Clearly well thought mod through out.
Tomatekh  [작성자] 2018년 1월 24일 오후 4시 06분 
Thanks, I'll look into it. I'm uncertain how this mod would cause the problem, though. None of the lua or SQL deal with coal so it shouldn't be possible for it to alter your coal amount.
pompelmo 2018년 1월 24일 오전 7시 06분 
When I discovered industrialization, my coal supply appeared in deficit, the amount my city state allies should have provided me with a plus. Possible compatibility issue with the community patch. Too bad, I was really enjoying playing the Hittites. Nice color and flag.