Tabletop Simulator

Tabletop Simulator

95 ratings
Kingdom Death: Monster 1.5 (KDM) - Prattski Scripted Edition
   
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Number of Players: 1, 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
4.071 MB
21 Aug, 2017 @ 7:55am
10 May, 2018 @ 7:26pm
34 Change Notes ( view )

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Kingdom Death: Monster 1.5 (KDM) - Prattski Scripted Edition

Description
Jan 19, 2021 UPDATE: As you have seen, if you've been following this mod, I have not updated it in quite some time. Changes in life and career have made it so that I cannot give any attention to this. So you have my permission to take the torch and run with it to get it updated or make improvements. All I ask is that you credit me on your work if you used anything that I've created here. Hope you are all well and having a good start of 2021.

Kingdom Death: Monster - Prattski Scripted Edition

First and foremost, the vast majority of this mod was built off of Eskander's Achromatic mod. He did an awesome job with this table. I am taking it and adding my own new functionality, flare, and preferences to it and putting it out to share with the community.

What's New:

- Gear Card Display: I've added a side table (right side) to very easily display the gear cards from the different settlement locations. It's an easy and flexible system that makes looking through gear a breeze.

- Hunt Event Roller: When it's time to roll on the random hunt event table, just click the button below the hunt board, and it will roll a d100, show you the results, and will automatically open up the rulebook to the page that corresponds with what was rolled.

- Severe Injury Roller: I've highly automated this process. Just click the button, select the location of the severe injury, and select if there are any modifiers, and it will roll the die for you. Based on the results, it will open the rulebook to the proper page, AND it will automatically pull out any injury/disorder cards and any tokens that result from the roll.

- Character and Hit Location Rollers: Right under the showdown board, you'll find new dice rollers. Just click on the respective roller which number of dice you want to roll, then move your pointer to where you want the dice, and ~1-2 seconds after clicking, the dice will roll at your pointer's location. After the dice are done rolling, it will display the values, and the grand total of all the dice. You can then click the "Clear" button, and it will remove the dice totals and the dice from the board.

- Automated Monster Controller Rotation: Now when clicking the "Next Turn" button, which refreshed the turn tokens for each player, it will now also move the monster controller card to the next survivor.

- New Character and Settlement Inventory Areas: Custom designed character and settlement inventory areas to store your cards.

- Lighter Table Color: While I'm not dead-set on this, I do like the overall brighter, crisper look of having a lighter colored, less-textured table.


Known Issues:

- When you save your game, then re-load it, the character and armor/injury values will not be correct. The simple way around that is to just quickly pick up all of your gear cards, tokens, and other affecting cards (ex. gear set card). Just clicking on them does it.
59 Comments
Rhed 28 May, 2021 @ 6:26pm 
I personally made some evolutions on the mod, but still has you charm on it, Prattski. Link for the ones who like it to follow:

https://steamproxy.net/workshop/filedetails/?id=2362884845
Prattski  [author] 19 Jan, 2021 @ 1:53pm 
Hello everyone. It's been a LONG time since I've updated this mod, and I do not have any plans anytime soon to pick it back up again. I have made some huge changes with my career and my kids are getting older and I just don't have time to invest in keeping this up unfortunately. Thank you to all of you who have given it a positive rating and who have written very kind feedback in the comments. I wish I could make it even better, I just don't have the bandwidth at all. If you want to continue the work and make it even better, feel free. All I ask is that you credit me in your mods.

I hope you all have made it through 2020 fairly well, and I wish the best for you all in 2021! Take care everyone.
Rhed 14 Jul, 2020 @ 11:07am 
Hi, @Prattski.
Your work is awesome. It's my favorite KDM edition os TtS right now.

I'm trying to add the community Edition revised gear cards to the sacks behing the table, but they wont appear on left when I press the button to show location's equipment. Could you help me telling how I can change that?

Thanks a lot!
wigman16 18 May, 2020 @ 7:04am 
Hi, first of all, thanks to the creators and community for this great effort.

However, I have 2 images that are not loading. Can I download it from somewhere and include them to my tableto's files?

Also, it's there any youtube video or similar with a gameplay so I can see a full use of the table to see if I am doing it right? (and learn, as I am new to this). For example, I have no idea how to use the expansion decks from the back-table area to be included in the game.

Again, thanks a lot!
m.becker 2 May, 2020 @ 12:53pm 
When I try picking up a principle innovation card, one of each set is just a black card (on both sides). Is this fixable somehow?
Same is true for a small number of gear cards - They have a name but are otherwise completly black cards
jschneider7910 13 Apr, 2020 @ 1:07pm 
Are there other Campaign/settlement sheet somewhere in the Mod? I can only find the ones that are initially out on the table.
bc 1 Feb, 2020 @ 12:54am 
Is it possible to reupload quarry moddels for all expanssion? Most of them not working anymore (Dragon Knight, Beetle Knight etc.). Everything else works fine, thank you for creating this mod.
⑨ ChocolateMystia 10 Dec, 2019 @ 11:57am 
Is the script broken? No matter which figure I put on the shodown table, it won't set up the fight.
Kalyna 28 Sep, 2019 @ 11:06am 
Can't find the alternate campaign settlement sheets anywhere, can you help ? You did an amazing job !