Total War: WARHAMMER

Total War: WARHAMMER

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Conquer Anywhere - Conquer Wood Elves
   
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18 aug, 2017 @ 14:00
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Conquer Anywhere - Conquer Wood Elves

I 2 samlingar av Dresden
Conquer Anywhere & Diplomatic Options
12 artiklar
Dresden's Warhammer Total War Mods
17 artiklar
Beskrivning
This mod allows factions other than Chaos and Beastmen to occupy wood elf lands. It is designed to be used alongside other Conquer Anywhere mods but can also be used by itself.

Compatible with most other mods. DO NOT DISABLE THIS MOD MID-CAMPAIGN after starting to use it.

This isn't very balanced because of the building slots in the wood elf home regions, but it was requested so here it is :)

Conquer Anywhere - CHOOSE ONE
Conquer Anywhere & Diplomatic Options
Conquer Anywhere - Base Version
Conquer Anywhere (Excluding Norsca)
Conquer Anywhere - Chaos Edition
Conquer Anywhere - Beastmen Edition
Conquer Anywhere - Chaos & Beastmen

Diplomatic Options - CHOOSE ANY
All Diplomatic Options - Vassal, Liberate, Confederate
Diplomatic Options - Confederations
Diplomatic Options - No Confederations
Diplomatic Options - Vassal All Factions
Diplomatic Options - Liberate All Factions
Populära diskussioner Visa alla (1)
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30 aug, 2019 @ 8:12
Primary buildings dont show up
leonthejohnny
34 kommentarer
Earyx 23 jul, 2023 @ 18:07 
Hey! I know people have said it already but you can't update the cities primary building in the elven settlements (at least not as bretonnia). It would we awesome to get a fix on that.
Mumion der Unsterbliche 5 sep, 2019 @ 3:54 
Update Please !
leonthejohnny 30 aug, 2019 @ 8:04 
Additionally, a lot of infrastructure buildings do not show up as Bretonnia in a former Wood Elf settlement
leonthejohnny 30 aug, 2019 @ 7:59 
Primary buildings cant be updated/enhanced, pls fix this
WalkerBray 14 jul, 2019 @ 17:56 
this also is not working for me
Svarty 12 feb, 2019 @ 5:06 
If you're playing as Bretonia, you will also want to make 3 entries for each welf slot_template_to_building_superchain_junctions_tables entry;
wh_main_sch_bretonnia_farm_extra 99887654 wh_dlc05_elf_major_secondary
wh_main_sch_bretonnia_industry_extra 99887653 wh_dlc05_elf_major_secondary
wh_main_sch_bretonnia_hospital 99887652 wh_dlc05_elf_major_secondary
Svarty 12 feb, 2019 @ 5:05 
Okaay, so I merged it with the Conquer Anywhere file I was using and got it to work. IIRC the procedure was something like this...
So in your Conquer Anywhere mod of choice, copy/add these values ...

Add this to slot_template_to_building_superchain_junctions_table
occupation_main 647801 wh_dlc05_elf_major_primary

Add this to building_chains_tables
wh_dlc05_wef_settlement_major money True occupation_main data\UI\Buildings\tier_icons\tier_wood_elves_city.png 0

Add a whole list of these to building_chain_availablility_sets_tables
wh_dlc05_wef_settlement_major wh_main_bas_brt (Change brt to all the factions you want to unlock it for)


Svarty 2 feb, 2019 @ 4:12 
Firstly, thank you for your mods, Dresden.

Secondly, I didn't get the primary buildings showing up in my game.

I tried to link the various main building superchains to the Wood Elf primary slot templates in the:
slot template to building superchain junctions tables. Primary buildings are showing up now.

So if you want to do this edit yourself, you need to put the wef_primary buildings in the right hand column, a unique id number (anything that's not already used) in the middle column, and the building chain in the left column (i.e. main building for the race).
e.g.
wh_main_sch_settlement_major 648002 wh_dlc05_elf_major_primary

This is NOT the only edit you need to make, and I don't know what else to do.

The "Ruined Hall" might need linking to the Province Capital chain somehow
I didn't get the "repair" button showing up.

Maybe it's because there is (or could be made) some kind of generic ruin that should be applied on downgrade instead of a wef-only one?
Bubbers 26 dec, 2018 @ 4:29 
can confirm, only tree of ages can be upgraded, the rest can't.
Timujin 11 feb, 2018 @ 11:16 
Is this compatible with the mod : Wood Elves Conquer Anywhere - new buildings and amber system (working with norsca)