安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I'll try to align to your advices throughout my progress.
I sent an email to Jonathan this morning, hope he can clarify what he intends to do with the original version of the game, given that he spends most of his time on the remaster indeed.
I might be wrong but I think Jonathan Brassaud is a pixel artist and thus has no experience in debugging. Furthermore, he's been working on an updated version for over a year but since he is developing the game by himself it's going pretty slowly. His Facebook page should have more info on this though.
Looking at the map, it seems you cannot avoid "going near the Chests before getting the skill first", as there seems to be chests on your way to the mini boss.
I plan to 100% the game and I red you struggled to get 100% chests opened. I would not want such stupid bug to prevent that.
Speaking of bugs and having a clear view of what they consist of, how come the Jonathan has not fixed them yet ?