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simple turret problem 14-I'm on fire
http://steamproxy.net/sharedfiles/filedetails/?id=118155840
when you make another, paste a link into my comments & I will play :)
it has turrets, puzzles, but is more dangerous than most of my maps.
so please use F5-quick save. especialy from cage to the very end.
I suggest you read the description as well.
simple turret problem 11-wait for it...
http://steamproxy.net/sharedfiles/filedetails/?id=113069651
happy testing :)
1. After not recognizing the pulsing of the laser fields first, I pressed the first pedestal button a second time and got stuck.
2. The second fizzler has a little too fast pulsrate - it's tedious to get the cube through there.
3. I was nosy about what happens in the little tunnel, then the time runs out and I stuck.
4. And in the exit room, after I took out the towers manually, I don't recognize, what else the pedestal button would do, as the signage doesn't tell me anything. By surprise the Companion finally was somewhere else, without knowing what I've done anyway, so I could finish.
#F4F
your welcome.
I will keep that in mind :)
@Mood3rd you are a dead set LEGEND! Let me know if i can return the favour with any of your maps :) Thanks
this time I did use speed gel or polarity funel by it.
due to added grating & removal of laser field & fizzler, made intended sollution clearer.
I did loose the cube in the goo, near exit. did not bother me, as I had done a recent quicksave.
but anyone who does not save, would be trapped.
did not see any reason for the pedestal button in the exit area (after the light bridge)
that altered the funel polarity.
liked the speed gel / cube / stairs sollution.
I believe I have completed using the intended sollution, at last :)
update has greatly improved your map. enjoyed / fun :}