Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода










I do not understand why Chucklefish deleted monsters' unique sound effects. Just one among so many of their utterly senseless removals of *fun*.
Anyway, thanks for this mod, because it really was amazing before I got to end of the first story mission. Sigh....
This issue is also present with the Multiplayer Fix Replacement.
Removing the mod from both the server and clients fixes the issue entirely, which doesn't make sense how a mod that adds sounds to monsters based on their appearance causes strange networking issues that the game thinks there's a mismatch of mods.
This issue occurs both on vanilla and modded clients like OpenStarbound and xStarbound (xSB-2).
Strangely enough, the issue is inconsistent and usually plagues Windows clients but not all Linux clients. A universal solution to fixing this mod if you want to use it is to have the .pak file/a symbolic link of the mod's .pak file into your client's mods folder.