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Ever since learning this, I've been using multiple sizes of trees in maps with custom trees. It's a ton more work, but it looks so much better, so it's worth it. See these screenshots for example http://steamproxy.net/sharedfiles/filedetails/?id=1111828158
So on top of that mod, the following is the best solution we have. First, check to see if you've got the graphics settings (texture especially) on high. Then, as the mod says place trees of different sizes and it tricks the eye, visually blending out that very stark change into LOD that we see here. As the mod says, LOD distance is triggered based on tree size. continued...
here the middle trees have good, normal textures if zoomed in enough
http://steamproxy.net/id/NeoN5812/screenshot/901148415696677607
but then if I zoom out one...
http://steamproxy.net/id/NeoN5812/screenshot/901148415696677960
Is this what you were experiencing? It's really hard to ignore.
Tried offsetting a little as you said
http://steamproxy.net/id/NeoN5812/screenshot/901148415696676787
and fully maxing it out with no results.
http://steamproxy.net/sharedfiles/filedetails/?id=1231123861
Am I doing anything wrong?
"Adjusts LOD distance for trees depending on their size. The larger is prop/tree, the further it is visible! In vanilla game all tree models get replaced with LODs at the same distance. This mod fixes that and now tree LOD distance depends on tree size. That fixes pixelated LODs of large trees like Siberian Pine by MrMaison. That may also increase FPS if lots or small trees (like bushes) are used (because they get replaced with LODs earlier)."