Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Historical Family System - Gens Junia
   
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5 ago 2017, ore 15:11
7 apr 2019, ore 13:38
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Historical Family System - Gens Junia

Descrizione
This is a version of the Historical Family System mod that should be used if you play as the Roman Junia family. The basic idea is that the mod adds in historical family members that will spawn into your family in the Grand campaign over time.

This mod is designed to be used with Divide et Impera. It is also compatible with vanilla, but requires the 4TPY mod. Save game compatible, should be compatible with most other mods.

NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher).


If you use it without DeI, either with vanilla or another mod, some issues may occur. These include:
1. Repetition of some starting characters since the starting dates are different.
2. Some characters may spawn a bit older than intended.
3. Using other TPY settings for the grand campaign will result in characters with incorrect or strange ages

Versions of this mod - CHOOSE ONLY ONE
Rome - Gens Julia
Rome - Gens Junia
Rome - Gens Cornelia
Carthage - Barcid Family
Carthage - Magonid Family
Carthage - Hannonid Family
[www.patreon.com]
8 commenti
Jon 31 lug 2021, ore 17:42 
is there a 12TPY compatible version?
christiante77 8 lug 2020, ore 15:49 
you're absolutely right, I've been confused, then I understand that certain mods bring with them longer shifts and you need to download the 4turn pOr year I guess, thank you.
Dresden  [autore] 8 lug 2020, ore 13:38 
Vanilla is 4tpy, maybe you are thinking of 3 kingdoms
christiante77 7 lug 2020, ore 18:19 
Hello, I am intrigued to know why to use the 4 turn per year mode, vanilla uses 5 (harvest season), 4 is very fast but it does not make a big difference either, what is the reason why many use it?
Jon 8 lug 2019, ore 14:27 
K, I understand.
Dresden  [autore] 8 lug 2019, ore 14:00 
Because they always spawn for the played party, so if all 3 were in DeI then every Roman player would get all 3 families
Jon 8 lug 2019, ore 11:45 
Hey Dresden, why not just integrate these mods into DEI ?
Dresden  [autore] 7 apr 2019, ore 13:39 
NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods to work, please try the beta launcher option in the Steam game options (called release candidate launcher).