Portal 2
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PortCalc
   
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9.637 MB
2012年11月1日 16時41分
2013年1月7日 12時46分
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PortCalc

Rei 作成の 1 件のコレクション
Rei's best Portal2 Chambers
12 アイテム
解説
Wheatley is said not being able even to count to three.
You are now the one who will proof the converse!
He shrunk you, to correct the errors in his counting unit at the running system, so he doesn't have to reboot himself. Locate the dropped bits, dodge the anti-viral-nanobots and think logically to get the counter to a 'running state', so that he will be satisfied and let you out.
Be careful in there, if you loose a dropped bit, it will become more difficult ... but not impossible.

**size#medium**severity#binarylogician**skill#moo**time#4min**

*matter of opinion

07.01.2013 Fixed some things to make the puzzle more clearly
29 件のコメント
Watilin 2015年8月31日 17時37分 
I found this puzzle very disappointing, because of many elements. As you can read in guides about making great maps, you shouldn't in any case let the player guess what's to be done. Aside from a roleplay indication in the description, we don't know precisely what we're supposed to do, and even worse, we are not notified when we just did something right. After reading through all the comments, I'm still not sure about how to get the sphere down, and in fact, I couldn't even get it past the topmost bridge.
But what's most disappointing is that I love highly logical puzzles and simulating calculators in games, and this map, in my opinion, fails with this goal.
Get rid of those four buttons. They're not logical enough. Get the player to directly cut the lasers with the cubes to draw the right digits. Be absolutely logical.
Geneosis 2013年3月2日 11時15分 
Just taking the companion cube is too simple, but understanding that you need it for the bridges is too hard... What about adding a laser cube instead, so that the player needs to place it at the correct place to repair the mechanism? Not sure if still too hard or not...
Rei  [作成者] 2013年3月2日 2時17分 
Well, there is a dropped bit, that has to be placed on the right spot anyway.
Just taking it from the laser to repair the digit is too simple in my opinion, no? :)
Geneosis 2013年2月28日 14時15分 
Hmmm... Yeah... All depends on how hard you want it to be to understand the solution ^^
Rei  [作成者] 2013年2月28日 13時17分 
LOL, right. You are just right about that. But ... wouldn't be the puzzle of that size too easy to solve, if there wasn't a "little hidden clue"? What do you think about that? Following our comments make the antline dispensable, anyway. No? ;))
Geneosis 2013年2月28日 13時09分 
The "take me down" and the "use another one here" points are obvious :p What is not obvious is that you need the other one here before opening the exit door XD
Rei  [作成者] 2013年2月28日 12時46分 
The cube up there cries for help:
"take me down, let me help you, use another one here instead!"
Can't you hear it now? =^-^=
Geneosis 2013年2月28日 12時32分 
Well the self destructing cube have no other use than showing that you should place a cube here right? So if you remove this cube and the dropper you have some free entities to add a useless object ;)
Anyway you can still simply remove the limit :p
Rei  [作成者] 2013年2月28日 12時22分 
Well, a useless object ... good idea but not really thought of that, even more as I am at the Item limit (again). And I'm now afraid of losing my map, like the "Exchange" lately. Once bitten, twice shy.
Geneosis 2013年2月27日 15時51分 
Well, now you way it, the cube falling on the button switched off the light bridge in front of the exit... Now the link can seems evident, but when in the map, I didn't get it at all XD
Maybe, link the cube button to some hidden useless object so that the antlines will go close to the light bridges? Not sur if players will get the idea better anyway...