Portal 2
Ocen: 66
Subjacency
   
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5.531 MB
23 października 2012 o 22:08
14 stycznia 2013 o 21:50
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Subjacency

W 1 kolekcji stworzonej przez Juggler
The Adjacency Series
Przedmioty: 7
Opis
Similar to the Adjacency levels.

Walkthrough is here.

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Update: Changed the aesthetics a bit to prevent exploits and make the level overall more transparent.
Komentarzy: 13
zigzagtenniscoe 25 lipca 2024 o 9:25 
Blindrun
Easy, fun, unique. Thought it would be more difficult though, looked a bit intimidating. Little bit of quick portalling required in one spot but nothing insane.

Difficulty: 2.75/10
Enjoyed: 7.25/10
Nobody No-One 22 sierpnia 2018 o 20:56 
Nice map. Not too difficult, but it has some creative concepts. Thumbs up.
lfairban 4 lipca 2018 o 9:53 
The "Aha" moment followed far behind the "Gotcha".
Asha Man 28 stycznia 2016 o 10:14 
Just did this map again, lots of fun. HINT: the intended solution never requires you get in either pit with the laser emitter, just drop the cube in. I think psn was trying the same solution that I found in my first run a couple years ago. If you extended the glass in front of the cube dropper down to the pit with the laser emitter, it would prevent being able to shoot a portal by the exit and stop the unintended solution, and it would also help guide your fling.
Juggler  [autor] 15 marca 2015 o 15:44 
Hi psn!

I think you found an unintended solution. The intended one doesn't require ninja skills like that! :)
76561198050811374 14 marca 2015 o 22:49 
The timing required for the exit strategy is too difficult considering I have to jump through a laser beam, catch and throw a cube, and get up rising stairs all in one move. I get the solution, but your layout of the chamber just creates frustration rather than a sense of accomplishment.
Chelliste 15 stycznia 2015 o 8:26 
For awhile I was thinking "This is too easy. The cleverest thing is getting onto the lift while it's rising. What's the catch?" And then I found out.
| \_/ () 8 lipca 2014 o 6:22 
awesome!
Asha Man 19 grudnia 2013 o 19:47 
Truly fantastic map. After doing your first Adjacency map I thought there was a different solution that was driving me crazy. There is almost enought time to press the button for the door, walk through to the cube, jump up and shoot portal by stairs, grab cube and back through portal, put the cube on the button and walk up the stairs in time for door to open. You should put another pane of glass by pit so people cannot jump up and shoot a portal by the stairs and save others the headache I had.
KennKong 26 stycznia 2013 o 21:59 
The check mark by the door is confusing. I suggest you use the square cube to block a laser, whose target unlocks the door. Other than that, this puzzle shows excellent use of barriers as logical elements. Good work!