34 kişi bu incelemeyi yararlı buldu
Tavsiye Ediliyor
Son iki haftada 0.0 saat / kayıtlarda 4.4 saat
Yayınlanma: 27 Şub 2018 @ 0:23

Peregrin turned out to be more of a visual novel (with clicking to progress through lines of text) than a puzzle game, which I did not expect. I thought the story would be serving as a background to the gameplay, but in fact it was the puzzles that were very easy, and their purpose was to add variety and reinforce the narrative, rather than be the main focus. There was enough to do, so I didn’t mind :)

Visuals are on the artistic side, focusing on artwork and aesthetics rather than fidelity. Atmosphere resonated well with me. It was melancholic, with sad undertones, taking place in a world after a cataclysm, exploring how the regressed remnants of humanity filled in the blanks of what happened, mostly resorting to mysticism, when most of the knowledge was lost. Generally it was an interesting experience, as the tale is told from the point of view of the protagonist and what she and her tribe believe. At the end it’s contrasted with what really happened. The story was well put together, and I enjoyed it.

Written after completing the game with 4.4 hours played & 27 of 27 (100%) achievements earned.
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