119 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 16 Jun, 2017 @ 3:34pm
Updated: 16 Jun, 2017 @ 3:35pm

See written review below or watch it here: https://youtu.be/7artoSMFaX4
TL;DR: SKIP TO CONCLUSION!

The story starts off with your friend Dar Pha being murdered by giant rat-like creatures. As you seek vengeance against them, you are accidentally thrown back through time by their leader. From there, you find a note Dar Pha has left for you, and you must find her and help her stop the catastrophic events to come. This story takes place after the Two Worlds II: Pirates of the Flying Fortress DLC, but it isn’t necessary to have played it.

I have not played any Two Worlds 2 prior to this Call of the Tenebrae DLC. Thus, I was prompted to create a new character instead of importing a previous one. As a new player to the series, I was extremely annoyed by the utter lack of any sort of tutorial. The game isn’t very intuitive either, so I was clueless on how to play and fight. I wound up restarting the game about five times before leaving the first town.

Upon creating a new character in Call of the Tenebrae, you choose a class: warrior, ranger, or mage. You start off at level sixty with a full set of gear, a ton of attribute points, a major buttload of skill points, plenty of consumables, and quite a bit of currency. Starting off in a role-playing game with essentially a maxed skill set makes any sort of character progression feel nonexistent.

The gear you start with is upgradeable by using crafting components you’ve obtained by dismantling other loot. I figured it’s a good idea to upgrade, so I upgraded a few of my items to their max levels. The bad part about the gear is the fact that the gear I started with never needed to be replaced during my entire playthrough.

Combat is frequent throughout the game. You can attack, block, use traps, and abilities. Your set of three abilities will vary depending on which class you play, what abilities you have unlocked, and what weapon you have equipped. Some of the skills are only available if you find the skill book somewhere in base game, or spend real money on them.

I played as a warrior with a 2-handed-axe, and I found the most effective way to fight and conserve health was to simply spam auto-attacks while using special abilities whenever they were off cooldown. Combat feels clunky, and blocking is pointless most of the time. Running away to wait for cooldowns seemed like a better alternative.

There is also a crafting system in Call of the Tenebrae. You can craft from your inventory, anywhere in the world. The system works by adding ingredients you’ve scavenged into the cauldron. It’s very clear what effect each ingredient will give, but you can mix and match ingredients to try and find new recipes to create stronger potions or ones with varying effects.

Pros:
  • the story in Call of the Tenebrae is alright; it keeps you somewhat interested, and you might want to listen to the dialog and plot developments
  • the music and ambience are very good, and they create a nice immersive atmosphere (which gets ruined by the broken voiced segments...)
  • crafting system is easy to use anywhere, and it's good for creating attribute buffs, such as strength or endurance
  • environments look alright, not great, but not too bad either
  • controls are fully customizable, and there is full controller support

Cons:
  • combat is clunky, and the most effective way to fight is typically repetitive and feels the same from start to finish
  • levelling up feels completely unsatisfying, and doesn’t award you with any sort of accomplishment at all, since you already have almost everything unlocked at the start
  • while loot is plentiful, it's all just crap that is never an upgrade over your current starting gear - it serves as junk to
  • dismantle, and looting enemies for the sole purpose of dismantling items is horribly tedious, and you’ll eventually want to just give up on looting enemies or opening treasure chests altogether
  • crafting system feels utterly useless for creating health or mana potions because the ones you’ll likely craft are complete garbage compared to the potions you can buy from the vendors
  • several broken segments of voiced dialog - There are times where 1. the voice dialog doesn’t play at all while characters are talking, 2. the dialog gets completely cut off mid-sentence or stops too abruptly at the end (and you can hear where they cut the tracks), and 3. the voice volume is inconsistent and plays so quietly compared to usual volume, that you can't hear it over the music
  • quality of the voice ranges from mediocre at best to quite poor
  • game stutters briefly when loading randomly while you’re running
  • a few occasional, but very serious lag spikes and framedrops in some of the areas
  • (nitpick) the game isn’t very intuitive and it's annoying have a lack of tutorial (I thought it was supposed to be stand-alone DLC?)
  • (nitpick) microtransactions are lame, but at least if you start a new character for the DLC, all of that class's skills are available
  • (nitpick) the characters and their animations still look incredibly out-dated, and even straight-up goofy or glitchy at times
  • (nitpick) some texture popping issues

The game took me about 5.5 hours to complete excluding the times where I restarted the game. I focused on the main story, and skipped doing the optional side quests, and I would not consider replaying it.

Conclusion:
Two Worlds II: Call of the Tenebrae lacks any sense of progression or accomplishment, and the combat is tedious. The audio breaking regularly on top of the poor-to-mediocre voice acting ruins almost any sort of immersion or enjoyment the story might provide. I had little to no fun playing Call of the Tenebrae, and my time would have been better spent elsewhere.

If you like my reviews, please feel free to join my Steam group, and follow my curations here.
You can also view this review on my website here.[www.azralynn.com]
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15 Comments
Bladerunner 13 May, 2019 @ 1:06pm 
This is so very sad to see on a game with such potential but still buggy & it looks like nothing has been done to fix the main game its self BEFORE adding DLC thats obviously poorly made as well. Shame, shame! If they cant make a quality game correctly then dont bother! :steamfacepalm:
Thanks for this review which helped me in making a more informed decision on buying or NOT buying this DLC. Thumbs up all the way both here and on Youtube! ~bow~
The Senate 17 Jul, 2017 @ 2:27pm 
This review is not under a standalone DLC though, but the one that requires you to own the game. I think that you should at least start playing main game to learn controls, and not complain about lack of tutorial. This is action-RPG, not assembly simulator.
Also, if you play "as a warrior with a 2-handed-axe", then combat will become repetitive in any game. I bet you do not know full capabilities of magic system, like spawning tons of anvils that will fly arround you, hurt and throw enemies away from you, as well as deflecting arrows - it is usually magic system that is supposed to let you be more creative with your combat. It's like Morrowind, but with actual graphical effects, not just red/green/blue ball and imagination.
I'm not saying, that this DLC is good - from what i know i's not, but I liked some aspects of the main game. For example - what's up with the magic system, that was imho best part of Two Worlds II? Too many questions that are really important are left unanswered.
Loveblanket 15 Jul, 2017 @ 5:27pm 
@Azralynn, I see. I wish Steam had a way to filter that. Oh well, good review. I liked TW2 when I played it and was hoping this would be a good DLC.
Azralynn 15 Jul, 2017 @ 4:03pm 
@Loveblanket because I post for multiple groups.
Loveblanket 15 Jul, 2017 @ 3:37pm 
@Tonkinese. You are wrong. This is sold both as DLC and for a bigger price as it's own game. Before insulting people you need to learn how to read and how to click on the right links. To the reviewer, why does your review show up under 3 different curation groups? It's not very helpful. I came looking for 3 reviews and found the same one in each group.
metzelmaschine 15 Jul, 2017 @ 11:28am 
Thanks a lot for saving my money!
Tonkinese 30 Jun, 2017 @ 5:44pm 
dlc here is not standalone jesus you people are getting dumber by the day
you can configure keys
stop playing the game on easy
found plenty of good loot open your eyes
crafting great you just suck at it
SecretAgentKiiN 特务健 25 Jun, 2017 @ 8:13pm 
oh i see :D i didnt notice that~
Azralynn 25 Jun, 2017 @ 7:57pm 
It doesn't register as time played when it's on DLC, you can see my played time under the base game though.
SecretAgentKiiN 特务健 25 Jun, 2017 @ 6:52pm 
why 0 hours gameplay?