STEAM-GRUPPE
Portal 2 MotionPack Razer Hydra
STEAM-GRUPPE
Portal 2 MotionPack Razer Hydra
5
IM SPIEL
44
ONLINE
Gegründet
20. Mai 2011
ÜBER Portal 2 MotionPack

Get the most fluid and precise game experience ever

The Sixense Portal 2 MotionPack is custom-designed for use with the high-performance Razer Hydra motion tracking controllers. The MotionPack was designed from the ground up to provide the most advanced and immersive motion control experience ever seen. Reach, rotate and scale your way through both Portal 2 and the exclusive MotionPack test chambers. Intuitively interact with Portal Test Chambers using the Aperture Science Handheld Portal Device in full three dimensions; fire portals at precise angles and throw Weighted Companion Cubes with measured force.

• Play Portal 2 like never before: The MotionPack DLC lets players experience the Portal 2 single and multiplayer campaigns with a low latency, intuitive and immersive motion control scheme. You haven’t played Portal 2 until you have played Portal 2 with motion.

• One To One: The MotionPack DLC allows for true One To One object manipulation with unparalleled position and orientation precision. Whether you are reaching out with your companion cube, redirecting lasers with deadly precision, or throwing objects with pinpoint accuracy, motion gaming has never been so precise.

• Portal Surfing: Bend your mind and defy physics by rotating and sliding portals into exact positions and orientations.

• Object Scaling: Resize custom weighted cubes to harness their size and mass properties to crush turrets, bridge gaps, and solve puzzles in a new and exciting way.

• Over 10 new motion-exclusive maps: The MotionPack includes a set of custom single-player puzzle maps that can only be solved with true six degree-of-freedom controllers. Now you are thinking with motion.


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Portal 2 Sixense MotionPack DLC
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38 Kommentare
MartensoftWorld 26. Apr. 2023 um 22:12 
I'm sure you will not see this but sadly this tech was not Valve's rather a seperate company called sixense as per the name that never really pushed this tech forward.
MartensoftWorld 8. Feb. 2022 um 1:27 
are we motioning right now
ℌüsky's 𝒪rïginal 𝒮ïn 13. Mrz. 2021 um 17:55 
Is there any way we could campaign Valve to support the Hydra via Steam Input (for non-VR use)? Would really ease the creation of new control layouts, and being able to share setups would be fantastic.
MartensoftWorld 1. Jul. 2020 um 0:59 
The hydra version, I believe, requires you to enter a code that comes with a unit. Or a serial number. I believe it's a bit of a rough process these days.